Homebrew Archosaurs Species Details
Known more commonly as the predecessors of the Lizardfolk, Archosaurs were once thought of as the savage kings of their habitats from archaeological digs discovering their mass graves of prey they didn't bother to consume and simply hunted for sport. As an ancient tribe of humanoids their technology and magic was deemed inferior and almost non-existent by modern standards hunting and surviving off of their physical prowess instead of their intellect and tactics. The individuals of the Archosaurs race tend to vary in color and physical size often following a spectrum linked between the two with the smallest and youngest being between white and pink with the larger ones of the family ending more on the blue to black end of the spectrum. The race possess many unique traits compared to modern humanoids including their powerful jaws and tough scaled hides, even possessing and ancient third eye hidden along their brow line granting a limited blindsight. Often found in dense prehistoric jungles and swamps most posses swim speeds rivalling fully aquatic species.
Archosaurs Traits
Your ancient and primal heritage manifests in a variety of traits you may share with other ArchosaursAbility Score Increase
Your Constitution and Strength score increases by 2.
Adapted Mobility
Able to traverse the dense jungles and swamps you can ignore most of these environments natural hazards passing thru unaffected. You have a 30ft climbing, swimming and walking speed.
Ancient Eyes
Your eyes have evolved to hunt in dark and heavily obscured areas allowing you to see well in complete darkness while granting a blind sight that allows you to see creatures that are exothermic in nature. You have 60ft Darkvision and 15ft blind sight allowing you to sense creatures which exude heat from their bodies.
Primeval Scales
Your body has natural hardened scales adapted to your ancient way of living. These scales grant benefits as long as you are not wearing armor.
- You gain a +1 bonus to Armor Class.
- You gain Proficiency in the Stealth Skill.
- You gain Resistance to Fire damage.
Primeval Strength
- You have proficiency in the Athletics skill, and you count as one size larger when determining your carrying weight and the weight you can push, drag, or lift.
- Before you make an attack with a natural + simple weapon that you are proficient with, you can choose to take a penalty equal to your proficiency bonus to the attack roll. If the attack hits, you add twice your proficiency bonus to the damage.
Primeval Weapons
Your Claws and Teeth have become your most useful tools thru eons of evolution but their unique growth also prevent you from using most modern equipment. This limitation prevents the finesse and dexterity required to wield weapons and use most tools. You are able to make attacks with either your claws or fangs in the form of a Swiping Claw, Crunching Bite or Sweeping Tail. All of the following attacks count as unarmed strikes and are considered natural simple weapons with which you are proficient with.
- Swiping Claw attack: deals 1d10 Slashing damage has a Reach of 5ft and uses your Strength Score.
- Crunching Bite attack: deals 1d12 Piercing has a Reach of 5ft and uses your Strength Score. (This attack can only be used once per turn)
- Sweeping Tail attack: deals 1d8 Bludgeoning damage has a Reach of 10ft and uses your Strength Score. (This attack can only be used once per turn)
Your claws count as Woodcarver's Tools with which you are proficient with.
Previous Versions
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1/9/2023 4:27:59 PM
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