Homebrew Sharkfolk Species Details
Homebrewed sharkfolk race for the shrouded realms campaign. Sharkfolk reign as top predators of the sea, with their humanoid intelligence and keen senses that keep them locked on their prey.
Sharkfolk Traits
amphibious, rough skin, darkvisionDarkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen senses
Sharkfolk are expert hunters, being able to smell blood from miles away. You have advantage on wisdom(perception) checks made using your sense of smell.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Sharkfolk reach maturity by age 10. Compared to humans, Sharkfolk don’t usually live longer than 40 years.
Rough Skin
Due to the Sharkfolk's unusually coarse skin, making contact with it may cause scrapes and burns on creatures. When a creature hits you with a melee weapon attack, you can cause them to take bludgeoning damage equal to your level. You can use this trait a number of times equal to your proficiency bonus per long rest.
Alignment
Despite sharks being known as mindless, evil creatures, they're really just misunderstood. Most Sharkfolk are of the true neutral allignment, typically caring about their own self preservation and staying out of people's way.
Size
Sharkfolk are about 7-8 feet tall. They have bulky bodies that are between 200-250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
amphibious
You have a swimming speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor. Additionally, you can breathe air and water.
Bite
Your razor sharp teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and Primordial
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