Homebrew Gnome Squidling Species Details

Mind flayers are created through ceremorphosis, a process that begins with the implantation of an illithid tadpole in the brain of a humanoid host. After about seven days in its new home, the tadpole transforms its host into a mind flayer. The new creation typically retains no memory of its previous existence.

 

When the process of turning a gnome into a mind flayer goes horribly awry, the result is a gnome squidling—a deformed mind flayer with weak, spindly limbs and oversized tentacles. It relies on levitation to keep its body aloft and uses its tentacles like legs, to propel it along whatever surface it’s floating above. Most mind flayers destroy squidlings on sight, so it’s rare to see one or more of these creatures.

 

Squidlings eat brains for sustenance, just like other mind flayers do, and they don’t care where the brains come from. They must consume at least one intelligent brain a month to remain healthy, though one a week is the ideal.

 

 

Gnome Squidling Traits

The process of Ceremorphosis, failed though it may have been, has given you new abilities

Language

You can understand common, deep speech, and gnomish, though you cannot speak any language.

Darkvision

You have darkvision up to 60ft

Innate Spellcasting (Psionics)

You can cast the spell Levitate on yourself at will without the need for material components.

Magic Resistance

The squidling has advantage on saving throws against spells and other magical effects.

Extract Brain

Melee Weapon Attack, reach 5 ft, one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.

Spindly Limbs

Your limbs have been weakened by the failed ceremorphosis, you can only wield weapons that have the light property.

Telepathy

You have the ability to speak with any creature, that understands at least one language you do, through the use of telepathy out to a range of 60ft

Ability score improvements

Your intelligence score increases by 2 and your charisma score increases by 1

You are an anomaly among Squidlings, the ceremorphosis has increased your mental capacity and increased your ability influence others.

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