Homebrew Blazeborn Species Details
Blazeborn are people born from the depths of the nether, that are granted powers by their burning soul. Blazeborn have a flaming soul on the inside of them instead of a heart, this soul needs fuel in order to keep the Blazeborn it is in alive. Blazeborn take a significant amount of damage from being in rain or water in general. When Blazeborn are immune to fire damage and if being hit by fire damage the blaze born is able to either add half of the damage they would have taken to their next melee attack. Blazeborn are also able to deal an additional amount of fire damage to their attacks. Blazeborn live in large netherbrick castles or towns. Blazeborn are very serious when it comes to monarchy, they have a specific hierarchy where the higher a Blazeborn's temperature is the higher up they are in the ranks. But their skills also apply to that meaning if they are 200 degrees but are dumb as a rock they'd be highish on the ranks. But if someone is 200 degrees and are really smart and strong they'd be very high on the rankings.
Blazeborn Traits
Blazeborn are immune to fire damage and can hone the power of fire into their attacks, but water is lethal to them.Ability Score Increase
Your Strength score increases by 1, and you choose 1 or 2 other stats to increase.
Languages
You know common, infernal, and deep speech.
Creature Type
You are a Humanoid. You are also considered an Elemental for any prerequisite or effect that requires you to be an Elemental.
Speed
You have a movement speed of 30ft.
Size
Adult Blazeborn are usually 4-6ft tall. As a child they are usually 2-3ft, as a teenager they are 3-5ft.
Flaming Body
You are immune to fire damage. When hit by fire damage you are able to take half the damage you should have taken and add it to your next melee attack.
Fire Aspect
You are able to add 1d6 fire damage + your proficiency modifier. You are able to use this 3 times per long rest. At higher levels the damage increases, level 4 it deals 1d8, level 8 deals 1d 10, and 1d12 at level 14.
Hydrophobia
you take 1d12 acid damage every 6 seconds when in contact with any body of water (for example rain, drinking water, swimming, or touching water). And you gain disadvantage on all rolls.
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