Homebrew Firbolg Eladrin Legacy Species Details

Firbolgs resembled humans, and the males would sport great, thick beards.Their thick, tough skin was fleshy pink, and their hair, though it came in many colors, was usually either red or blond and worn long. A firbolg's voice was deep and smooth, and they tended to roll their consonants when speaking. Firbolgs were typically over 10 feet (3 meters) tall, averaging a height of about 10.5 feet (3.2 meters). While firbolgs from other worlds weighed more than 800 pounds (360 kilograms), those of Faerûn were lighter, with males being about 650 pounds (290 kilograms) and females about 500 pounds (230 kilograms).

Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. An eladrin is associated with one of the four seasons and has coloration reminiscent of that season, which can also affect the eladrin's mood: Autumn is the season of peace and goodwill, when summer's harvest is shared with all. Winter is the season of contemplation and dolor, when the vibrant energy of the world slumbers. Spring is the season of cheerfulness and celebration, marked by merriment as winter's sorrow passes. Summer is the season of boldness and aggression, a time of unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season.

Legacies of these two tend to have a mix of these characteristics. Sharing the pointed ears of the two and usually being born with coloured hair. Those who tend to be firbolg leaning share the bulkiness and the grey skins with more body and facial hair then their eladrin counterparts who tend to have little to none. Eladrin heavy legacies will have more traits based on their season with their colours and traits. 

 

Firbolg Eladrin Legacy Traits

Traits are based around the stats of Firbolgs and Eladrins.

Speech of Beast and Leaf

You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Ability Score Increase

Depending on how your ancestry is leaning, you can have either firbolg or eladrin ability modifiers. 
Firbolg: Your Wisdom score increases by 2, and your Strength score increases by 1.
Eladrin: Your Dexterity score increases by 2, and your Charisma score increases by 1.

Firbolg Magic

You can cast Detect Magic and Disguise Self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Hidden Step

As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.

Fey Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

  • When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
    • Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
    • Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
    • Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
    • Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

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