Homebrew Dwarf Troll Hybrid Species Details

During and age of great mages who believed they rivaled the Gods themselves, one such mage created his own army.  By taking both dwarves and trolls, he blended them thru arcane means, taking the best of both to create soldiers beholden to him.  Tough, stocky, and practically immortal with wickedly sharp retractable claws/spikes that sprang out of their fingers or knuckles built in, they were perfection.  Over and over they proved able to protect  him from all his enemies, save the very Gods that he mocked.  During the resuting hubris of the mage, many fell to the blows that only Deities could do, many turned on their creator.  Only a few of these beings still live in the world, outwardly looking like nothing but a dwarf, but hidden from view, save during battle are impressive abilities.

 

 

Dwarf Troll Hybrid Traits

Created in ages past, their true age unkown, their exist beings with the blood of trolls and dwarves flowing thru their veins

Size

  Ranging in height from 5 to 7 feet and averaging 150 to 250 pounds of pure muscle you are formidable specimen. Your size is medium.

Ability score increases

Due to your blended heritage you are both hearty and either strong or agile.  You get a +2 to Constitution and +1 to either your choice of either Strength or Dexterity.

Powerful Build

 You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Age

 Due to the traits gained from their troll ancestors, they can be practically immortal.

Speed

 Your base walking speed is 30 ft.

Languages

Due to your ancestry you can speak and read Common, Dwarf and Giant.

Darkvision

 Granted to  you by both bloodlines, you have superior vision in dark and dim conditions.  You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience

  You have advantage on saving throws against poison, and you have resistance against poison damage

Keen Smell

  You have advantage on Wisdom (Perception) checks that rely on smell.

Troll Regeneration

 You regain 10 hit points at the start of every turn. If the you takes acid or fire damage, this trait doesn't function at the start of the your next turn. You die only if you start your turn with 0 hit points and and can't regenerate.

Dwarven Toughness

 Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Retractable Claws

 You have claws  that you can extend as a free action, and they count as light weapons for you. When you hit with them, they deals 2d8+ your Strength or Dexterity modifier to deal slashing damage. You can still hold and use items, including weapons while the claws are extended

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