Homebrew Divine Armament Species Details
Divine armaments are often described as "haunted" or "cursed" weapons though, in truth, they are just the culmination of chaotic arcane energies and the wills of long dead soldiers or heroes alike, divine armaments put simply, are sentient floating weapons, though how one is made varies from weapon to weapon, some are crafted by the gods themselves and given life anew having no prior memories or experience, others are born amidst long forgotten battlefields where the unburied dead lye ever-restless where once lost emotions and intentions culminate into a single still intact, recently restored, or found blade. The range and variation of weapons this effects is innumerable, though since the precise circumstances these weapons are formed, are so few and far between, very few know of their existence let-alone their method of creation or history, there are few who would focus research on this phenomena, but the research has long been forgotten and/or sealed away, given a sentient floating weapon is assumed to be an armed and poorly hidden invisible goblin rather than a magic talking and flying weapon. If a floating weapon is ever sighted, it would be most certainly a focal point for collectors and the local guard alike. Though the last remark isn't all encompassing when considering the infinite expansion of the multiverse.
Divine Armament Traits
As a Divine Armament You have the following traits.Artificial Immunities
Because you are essentially an artificial arcanomechanical creation, your are immune to natural or arcane effects that would deal poison damage, you are also immune to natural aging effects as-well as all magical or natural diseases.
Wielder's Bond
To choose a wielder you and whomever you choose must perform a 3 hour bonding ritual which links your souls and skills, this can be abbreviated to a single action in emergency situations, the ritual itself can be simple practice or intensive training, the 3 hour ritual allows you to telepathically converse with your wielder with a range of 300 feet, the 3 hour ritual also bonds your souls allowing the wielder to cast any spells the divine armament has equipped using the divine armament as a spellcasting focus, for spell save DC's and ranged spell attacks, you use the Divine Armaments stats. It also gives whom you choose as your wielder proficiency with your character specific weapon type. (Example. If you're weapon type is dagger then whom you choose as your wielder will become proficient with daggers as long as they are within 300 feet of you.) The abbreviated ritual gives the wielder proficiency with your character specific weapon type for 10 minutes, it also allows telepathic communication with a range of touch for this period of time.
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