Homebrew Darkspawn Species Details

"I have no idea how they've made a home here. There's so much magic and light, and yet they've made great members of the community" - Legusmat the Red, Orc Researcher commenting on the Darkspawn.

Our Abyssal immigrants aren't the kind to be feared (thankfully) instead delighting in the fullness of the world instead of seeking the absolute consumption of the world. Quite the opposite, actually. A number have found themselves in druid circles or as barbarian adventurers who tied themselves to nature and seek to defend it. Their culture upon breaching the surface of the Black Ocean has been centered around companionship, care, concern, for those around them and the new world they inhabit. Those who adventure along side them find strong, passionate, and long lived companions who defend their associates fiercely and their friends even more so. They love the arts of all kinds, having a larger tendency toward musical practice.

Their names tend to be things tend to be combinations of trills, whispers, and hums which suggest that the majority of their vocal muscles sit at the back of their throats and that these muscles have impeccable vocal range.

Darkspawn Traits

Their unique anatomy provides them unique capabilities

Tetrabrachius

You have 4 arms, splitting evenly with two at the shoulders and two from the shoulder blades themselves. These arms are able to hold and manipulate small objects precisely while able to open doors, and fiddle with objects.

Selective Feeding

Centuries, no millennia of feeding on exclusively on meat have left this species weak to one thing... well technically a lot of things.
Their digestive systems are incapable of handling anything but meat or the bacteria found on it.

Upon eating anything not meat, the player must roll a Constitution saving throw(DC 20 - Constitution Modifier). On success, regurgitate what you've eaten. On failure, you suffer the poisoned condition until you take a short rest.

They Can Swim?

With bodies adapted to traversing the gravity-less Abyss, they are adept swimmers.

Languages

You are fluent in the modern languages, but you never forgot the tongue of silence.
You can speak read and write Common and Abyssal

Clamping Jaws

Sharp teeth and a wide mouth. Features of the predators they happen to be. The jaw opens much wider than anticipated.
Make a melee attack against one creature. On hit, deal 1d4 piercing damage + Con.

Gigantism

Your height ranges from 7"2 - 9"8 and your size is medium.

Residual Anti-Magic

Due to being evolved in the hellish void of the Abyss, their bodies consume magic aggressively and yet, less then the average.

Once per Long Rest, you can either:
Grant yourself an advantage against one spell effect.
or
Reduce a spells damage by your CON Modifier + your proficiency bonus

Comments

Posts Quoted:
Reply
Clear All Quotes