Homebrew Celestial Dwarfs Species Details
These are Celestial Dwarfs. Many people have never met a Celestial dwarf but when religious affairs connect with mortals they come. They are described as dwarfs, but their skin is made of rock and their wings are light. Much like Plantars, they serve their respective deities. Some Celestial dwarves come from the underworld serving evil deities but some come from the heavens serving good deities. Most dwarves are loyal and serve there respective deities only
Celestial Dwarfs Traits
Your Celestial Dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.Ability Score Increase
Your Constitution score increases by 2, and your Wisdom score increases by 1
Age
Celestial Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 800. On average, they live about 2000 years.
Size
Celestial dwarves stand between 6 and 7 feet tall and average about 218 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet, and your flying speed is 30. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common, Dwarvish, and Celestial.
Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Natural Athlete
You have proficiency in the Athletics skill.
Stone’s Endurance
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Mountain Born
You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Previous Versions
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