Homebrew Automaton Species Details

In the grand-scheme of things, automatons are a relatively new creation. For many cultures and societies, science and technology have not yet come as far as to imitate life in such a way, without the aid of magic or gods. Despite their recent relevance, word spreads very quickly that an automaton is roaming the streets. Many people, especially the religious and arcane adept, fear what you mean for them. If gods or magic are not needed to create, have their purposes been a lie? Have they wasted the years away at tasks that will one day become obsolete? Workers and laborers do not welcome the new technologies, as they fear that if they are indeed better than they are, one day the laborers will no longer have jobs. The automatons may very will take the jobs real people once used to feed their families.

Emulating life can only get you so far in society. Because of this, if an automaton is left to roam freely, they find it very hard to integrate into society. An automaton left to their own devices is not a common thing however. More often then not, an automaton is built for a purpose. If this is the case, they will not steer from this purpose. It is what they were made for it is what they will do until they are given a new purpose. Some arrogant scientists create automatons to flaunt their intellectual prowess. These automatons are they kind that are most life-like, created for the spectacle, rather than anything of much worth. automatons with the purpose of dazzling and amazing crowds are often seen as just that, a clever trick of an even cleverer man. And thus, is the life of an automaton, either loved or hated without cause, without care. Seen as either a spectacle or an atrocity. A wonderful creation of art and science, or an unsettling attempt at something not quite real. At times when an automatons creator dies, they must find a new purpose. A lone automaton will wonder the streets until it finds someone who will take them in, or work that they can do. Some automaton are gifted with the ability to understand and perform acts of arcane magic, some are given new skills and abilities to explore. Others are captured as slaves, forced to work, or fight. Learning nothing new, living a life as empty as before. These are in fact, the best case scenarios, since more often than not, an automaton left to roam, alone without a master, will succumb to the violence of fear and ignorance. Destroyed before they can become more than what they were made for.

Automaton Traits

Constructed

Ability Score Increase

the ability score increase allows the player to increase a ability score of there choosing they can increase one ability by 2 and another ability by 1

age

 A well looked after automaton can live almost indefinitely. However, rust and cracked gears start to become a major problem between their first and third centuries.

Alignment

Automatons at creation are True Neutral. It is only through experience that they begin to develop a personality and thus an alignment, whether that be good, evil, lawful or chaotic. However, due to their mechanical nature, automatons often develop lawful alignments.

Size

You are the same size as your creator, or as the race they intended you to be modeled after. Your size is either Small or Medium.

Speed

Your base walking speed is 30 feet

Constructed

As well as being a humanoid, you are also a construct. This means that any stipulations within the rules in regards to constructs apply to you. You are also vulnerable to lightning damage.

Mindless

You do not have a brain; therefore, you have advantage on saving throws against being charmed and frightened. You are resistant to psychic damage, as well as this, because of your mechanical nature, if an organic being was to attempt to read your mind, or communicate with you telepathically, they would not understand the mechanical language that works within your mind.

Automatonic Charisma

Your voice is monotone and emotionless and your movements are stiff and unrealistic. You gain proficiency in the Intimidation skill.

Metallic Skin

As you are covered by plates of metal, you do not see the need for armour. When unarmoured, your Armor Class is equal to 12 + your Dexterity modifier.

Mechanical Body

Because your body is made of inorganic material, you are not required to eat or drink, you do not breathe. You have advantage on saving throws against being poisoned and are immune to poison damage and disease. However, your body is too heavy to swim and you do not possess a swimming speed.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Languages

You can speak, read and write only two languages that your creator spoke, which are typically Common and another language of your choice.

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