Homebrew Worgen Species Details

Worgens are vicious humanoid wolves, a curse thrown
upon them by careless druids mingling in powers that were
beyond them. The druids turned into the first worgen, feral
and uncontrollable, they were sealed away for countless
years when night elves realized that their bite was able to
transfer the curse to others.
When the forsaken sieged the kingdom of Gilneas, the
worgens were released from their imprisonment to fight
the undead. The feral worgens were effective, but did not
differentiate undead from human. The feral worgens never
entered Gilneas, but the humans did. Spreading the curse
through the kingdom like wildfire. Realizing their mistake,
the night elves came to gilneas rescue to offer their aid,
they evacuated as many people as they could, and sailed
them to their homeland in Teldrassil. There, night elven
druids taught the gilnean people how to control the feral
curse that lingered in their veins. Some gilneas were so
fascinated by the elves magic and connection to druidism,
that they were taught their ways.

Fierce and Vicious
With their massive shapes of a cross between a human and
wolf, and the razor sharp claws, worgens appear like evil of
a children's tale to those unaware of their existence. They
loom over the heads of humans, ranging well over 6 feet to
just under 8 feet. Their furry bodies often make them seem
much larger than they are, yet with their massive bodies
they weigh between 220 to 310 pounds. Males and females
are about the same height and build, with the only distinct
difference being a males mane.
Worgen fur varies widely in coloration, with shades of
black, gray, and brown being the most common amongst
the worgen kin, even if the worgen had light colorations in
skin or hair as a human. Worgen eyes vary like humans,
from a light blue to a deep brown.
More than just Ferocious
With their wild appearance it is easy to think of a worgen
as a vicious beast. Yet most still carries the properties they
had in their human life. The curse will always linger in
their blood, giving many worgen's a shorter temper than

they might've had before. Yet they carry the same compas-
sion and determination as humans do, pushing themselves

forward to achieve ever greater things for themselves, their
newfound kin and that of the human.
Affiliation
Worgens are members of the Alliance, although the curse
of the worgen altered them physically, they are still humans
at their core and the founding race of the Alliance. Worgens

are respectful and trusts the races that have affiliated them-
selves with the Alliance. However, the gratitude and respect

they carry for night elves is hard to match and without their
aid the worgen race would still be feral and hostile to all.
Forsaken Hatred
Although no race, Alliance or Horde, trusts or truly likes
the forsaken, the gilnean hatred for the undead race goes

deeper than most. They have caused much harm to the gil-
nean people and lead to the demise of Kingdom of Gilneas,

a fact that worgens have and will never forget.

Worgen Traits

Ability Score Increase

Ability Score Increase

Ability Score Increase. Your Strength score increases
by 2, and your Dexterity score increases by 1.
Age. Worgen age like humans, but even though their
bodies continue to age, they never feel the strain of old age,
and continue to fight as if they were a young human.
Alignment. Worgen tend to become chaotic, while
originating from humans, the infection of their blood with
the wolves has made them more unpredictable.
Size. Like humans, they vary widely in height and build,
most standing well over 6 feet tall, and weigh around 250
pounds. Your size is Medium. To set your height and weight
randomly, start with rolling the size modifier:
Size Modifier: 2d10
Height: 6 feet + 2 inches + your size modifier in inches
Weight in Pounds: 155 + (2d8 x your size modifier)
Speed. Your base walking speed is 30 feet. Your worgen
claws gives you a climbing speed of 20 feet.
Darkvision. Accustomed to the black nights, you have
superior vision in dark and dim conditions. You can see in
dim light within 60 feet of you as if it were bright light, and
in darkness as if it were dim light. You can't discern color in
darkness, only shades of gray.
Bite. Your ranged maw is a natural weapon, which you
can use to make unarmed strikes. If you hit with it, you deal
piercing damage equal to 1d6 + your Strength modifier.
Hunter's Lore. You gain proficiency with one of the
following skills of your choice: Animal Handling, Nature,
Perception, Stealth, or Survival.
Standing Leap. Your long jump is up to 30 feet and your
high jump is up to 20 feet, with or without a running start.
Two Forms. Using 1 minute, you can transform yourself
into a human. While human, you appear as you did before
getting affected by the worgen curse. You always appear as
the same human when you transform. You can transform
back into a worgen as a free action on your turn, and you
immediately revert to your worgen form if you make an
attack or casts a spell that affects an enemy creature.
Languages. You can speak, read, and write Common and
one extra language of your choice. Humans typically learn
the languages of other peoples they deal with, including
obscure dialects. They are fond of sprinkling their speech
with words borrowed from other languages: Dwarven
curses, Darnassian musical expressions, Gnomish tongue
twisters, and so on.

Hardened Predator

You have advantage on Wisdom (Perception) checks
that rely on smell.
While both your hands are empty, you can take the Dash
action as a bonus action, running on all four.
Your claws grow large, and become natural weapons,
which you can use to make unarmared strikes. If you hit
with them, you deal slashing damage equal to 1d4 +
your Strength modifier, instead of normal bludgeoning
damage for an unarmed strike.
If you make a bite attack as an action, you can use your
bonus action to make an attack with your claws.

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