Homebrew Aliven Weapon Species Details

While most weapons are simple articles of wood and iron, a few specimens are far more than that. Aliven weapons are creatures that combine the nature of life with the danger of weaponry. 

Half Weapon, Half Being

Aliven weapons, while variable in appearance, share a few traits in common. They have long stiff bodies which serve as a handle, with a large cephalothorax at the end which serves as the damaging end. This is where their face is, which sits on the back of the cephalothorax and has a humanoid look. Just under the face, at the very end is a large metallic growth, which resembles the business end of various weapons. The specific shape can be anything from a sword to a hammer to a pike. Beside the head, in place of ears, are two helens, or horns, resembling the limbs of a bow or crossbow. These are the least variable part of the body. Finally, there are the power jewels. These are glowing pearlescent jewels found over the body. They can occur in more-or-less any colour, number, or position over the cephalothorax. Generally their total mass is pretty consistent, as well as their pearly shape and appearance. Generally aliven weapons have subdued colouration, which is rather consistant over the body. The eyes are usually like standard humanoids, but a few have bright monotone eyes like a tiefling. 

Aliven Weapon Traits

Aliven weapons, being arms, have many unique features.

Ability Score Increase

Your Charisma score increases by 3.

Age

Aliven weapons are fully mature at the point of their origin. They can live indefinitely

Size

Aliven weapons are around the size and weight of a greataxe or other such weapon. Your size is Tiny.

Speed

Your base walking speed is 5 feet. 

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and one other language.

Wieldable

You can be wielded as a weapon. As a weapon, you are considered to be Simple, Heavy, and Two-Handed. While wielded, you can prevent any attack made with yourself, and can force the wielder to drop you as a bonus action.

Your wielder has access to three attacks when wielding you: A melee attack, a ranged attack, and a spell-like attack.

The melee attack deals 1d10 damage at 1st level, and 2d10 damage at 7th level. You select the damage type at character creation, either Bludgeoning, Slashing, or Piercing.

The ranged attack deals 1d8 damage at 1st level, and 2d8 damage at 7th level. The range is 30/120. You select the damage type at character creation, either Bludgeoning, Slashing, or Piercing.

The spell-type attack forces the target to make a Dexterity saving throw with DC equal to 12 + your wisdom modifier. On failure, the target takes 1d8 damage at 1st level, and 2d8 damage at 7th level. The target must be within 30ft of you and your wielder. You select the damage type at character creation, either Cold, Fire, Force, Lightning, Psychic, or Thunder. 

Inhumanoid Body

You cannot wield weapons or equip armor.

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