Homebrew Esper Species Details

Espers are human beings who, according to legend, were born at a particular time when a special star in the sky increased its brightness. If at that time a baby was born, the baby would acquire psychic powers. They appear as other humans from their region except they have snow white hair from birth.

Esper Traits

Espers have the following traits.

Ability Score Increase

Espers receive a +2 to their Intelligence score.

Telepathy

You can project your words mentally to a creature you can see at 30ft. and with whom you share a language. The distance increases by 5ft. for every 2 levels you have attained (at lvl2 Telepathy reaches 35ft., at lvl4 reaches 40ft., etc.)

Psychokinesis

As an action, you concentrate on an object you can see which must be at a distance equal to two times your Intelligence score in feet, allowing you to move the object with the power of your mind. As a bonus action you can move the object a distance in feet equal to your Intelligence score. If the object moves out of this range, it falls. Complex actions cannot be done, like attacking with a weapon held with this power, but an unlocked door can be opened or closed, for example, or taking out an object from an open container. The object handled this way cannot weigh more than half your Intelligence score in pounds (1 minimum).

Alternatively, you can throw an unattended object with a weight limit no greater than your Intelligence modifier in pounds (1 minimum) towards a target at 30ft. from it. Make an attack roll with a modifier to the roll equal to your proficiency bonus + Intelligence modifier. If successful it deals 1d6 bludgeoning damage to the target and the object. The type of object thrown this way does not change the damage type (bludgeoning) nor does it change its properties. This damage increases to 2d6 at lvl5, 3d6 at lvl10, and 4d6 at lvl15.

Telekinesis

When you reach lvl10, you can cast Telekinesis but you don't need verbal or somatic components. Once used you regain the use of this power after a long rest. When you reach lvl16, you gain as many uses of Telekinesis as your Intelligence modifier (1 minimum), uses are regained also after a long rest.

Telepathy

When you reach lvl15, you can cast Telepathy without verbal or somatic components. You regain the use of this power after a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes