Homebrew Drake Kin Species Details
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
Distant cousins of the dragons, proud and mighty though smaller, no bigger than the largest of horses. they come as varied and much of the same diversity, though none are so extremist as their dragon cousins, and not always following the trope of good or evil based on the color of their scales.
Proud Heritage
Drake Kin are proud of their ancestors, like dragons they hoard, they claim territory, though they tend to be far more friendly and more communal than their dragon cousins, living in clans some as large as cities, built into mountain sides, entire cities carved out, and with rich carving upon pillars and walls, lights made of grand and giant crystals hanging from the cavern ceiling acting as an artificial sun. they are proud of their creations and they rival that of even the dwarves. but not all live in caverns and mountains, some live in forests, plains tundra, just as diverse as humans.
Self-Sufficient Clans
A clan is family, protect your family, love your family, and they shall to or be shunned and cast out, exiled for crimes, these drakes have lived in solitude for eons never needing outside support, never taking part in wars, and avoiding them where they can, but sometimes they intervene, for the better of their own and their neighbors, they will teach others to be self sufficient, believing it is the best way, and often, the only way.
Drake Kin Names
Drake Kin have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous
Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit
Drake Kin Traits
Your draconic heritage manifests in a variety of traits you share with other DrakesFeral Physiology
You cannot wear armor or clothing of any kind not made to fit your body.
you cannot use any weapons for your paws are not built to wield such tools. your claws are all you need
You have a carrying capacity two sizes above your size class.
You are a dragon, as large as a horse or bigger, and paws with claws that can slice flesh and bone as though made of butter. your scales are as strong as steal. but with this comes with the fact you cannot use any armor, such an outfit must be crafted especially for you, such materials can outfit a couple dozen knights fully clad in plate armor.
Ability Score Increase
Your Strength and Constitution score increases by 2.
Draconic Vision
like your Dragon cousins you have a Blindsight of 60 ft., and a Darkvision of 120 ft.,
Age
Drake Kin grow faster than their dragon cousins reaching adulthood within just a under a couple decades similar to that of humans, but they can live just as long, their growth slowing down considerably when they fully mature both physically and mentally. in some regards reaching an ancient status around the same time that of a true dragon.
Alignment
Drake Kin are as diverse and as social as humans, they often still follow Bahamut the platnum dragon, and the unsavory kind do indeed warship the chromatic dragon queen, Tiamat. but more then often drake kin can be found in all walks of life, worshiping who they choose, feeling no desire or need to follow the tropes of the dragonborn or dragons of the world
Size
Drake Kin are very much similar in size and weight to that of a horse, even growing as big as the largest horses, sometimes a little larger. and weigh somewhat more due to stronger muscles, long tail and wings. standing from 8-16 ft. tall at the shoulders and weighing 500 lb. to 2 tons.
Speed
Your base walking speed is 65 feet.
Draconic Heritage
You are a dragon, smaller but still a Dragon. Choose one type of dragon from the Draconic Heritage table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Heritage
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 60 ft. line (Dex. save) |
| Blue | Lightning | 5 by 60 ft. line (Dex. save) |
| Brass | Fire | 5 by 60 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 60 ft. line (Dex. save) |
| Copper | Acid | 5 by 60 ft. line (Dex. save) |
| Gold | Fire | 30 ft. cone (Dex. save) |
| Green | Poison | 30 ft. cone (Con. save) |
| Red | Fire | 30 ft. cone (Dex. save) |
| Silver | Cold | 30ft. cone (Con. save) |
| White | Cold | 30 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic Heritage determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic Heritage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 4d8 damage on a failed save, and half as much damage on a successful one. The damage increases to 5d8 at 6th level, 6d8 at 11th level, and 7d8 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest, or roll 1d6 with 5 or 6,
Natural Weapon & Armor
Drake Kin cannot use weapons that all the humanoid races can, their paws are not but for such fine finger articulations, but rather their claws and scales are more than enough. they have a natural armor and their draconic blood toughens then.
Damage Resistance
You have resistance to the damage type associated with your draconic heritage.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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