Homebrew Blastoise Species Details

Physical Description 

You are a blue, bipedal, turtle-like creature with a large shell on your back. Protruding from your shell are 2 cannons that are gun-metal gray. You have claws for attacks and a shell for defense. Occasionally you can find a blastoise with purple skin and a green shell, but those are special circumstances and are called shiny blastoise. They don't have any extra abilities, they just look different.

History

Blastoise history is a little murky. Like every Pokémon, they probably came from the base genetics of a mew, but beyond that little is known about where they came from. We do know where they are now. They love to dwell around islands and ponds where they can recharge their hydro cannons that are inside their super tough shells. All blastoise start out as little squirtles, a small bipedal turtle, then a wartortle.

Society

When blastoise get together, the main thing they do is try to find out who the strongest is. So kind of immature competition. Either way, they like to slam their shells together or use the cannons on their back to break things. They are very good guards to their trainers. Many times, these blastoise will break away from trainers and become their own travelers, completing missions for others to earn money. These blastoise have learned Common along with their language of Aquan to make it easier

 

Tough shelled tortoises with cannons and a tendency to fight.
Ability Score Increase. Your Constitution score increases by 2 ad strenght score increases by 1
Age. Blastoise often mature around the age 14 and can live up to the age of 300.
Alignment. These creatures are very powerful and secretive Pokémon, and as such, normally have no leaning towards any alignment.
Size. Most blastoise stand around 5 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.

Blastoise Traits

Tough shelled tortoises with cannons and a tendency to fight.

Spin Attack

Spin. As an action, you can throw yourself 30 feet, spinning like a disk. You can use this ability to hit 1 target and deal 1d6 bludgeoning damage. At 5th level, the damage increases to 2d6, at 10th, 3d6, at 15th, 4d6, and 20th, 5d6. after getting hit the target must make a DC 16 DEX save or be knocked prone if the target passes the check it takes half damage if the target fails the user may make one unarmed attack or choose to use their hydro cannon attack on the enemy

Hydro Cannon

Hydro Cannon. You have 2 large cannons on your back that shoot water at ridiculous speeds. You can use an action to shoot a blast of water at a wall or enemy. You make a ranged attack roll, treating it like a normal ranged attack. An enemy takes 3d6 force damage, an object twice as much. The target of this attack makes a Strength check equal to your 8 + proficiency bonus + your Strength modifier. On a failure, they also suffer a knockback of 10 feet. On success, they simply take the damage. This trait can be used equal to your proficency bouns and recharges by half on a short rest and full on a long rest(round up). in addition if you want to use your bonus action before you use this your cannon you can heat up the water inside after getting hit by the heated water it also deals 3d6 fire damage.

Natural Armor

the users armor class is now AC + your strength score + your constitution score

Monstrosity

Monstrosity. For all intents and purposes like with the effects of magic, you count as a monstrosity, not a humanoid.

Languages

Languages. You can speak, read, and write Common and Aquan

 

Animal talk

you can use the spell talk with animals 3 times a day however it is not considered a spell more or less just apart of your species 

Mega evolution

As an action, you are able to evolve into Mega Blastoise. While Mega Evolved, you have the following benefits:

  • Your AC increases by +4.
  • Hydro Cannon is increased to 5d8 force damage and 5d8 fire damage and you have 2 cannons on your arms that you can use to make a smaller Hydro Cannon attack from for 2d6. The smaller attacks do not need a long rest to be used again. And can be used twice as a bouns action they can not be heated up however
  • Your speed is slowed to 20 ft., but you gain temporary hit points equal to 8 + your proficiency + your Constitution modifier.

This form lasts two minutes. It ends early if you are knocked unconscious. You can also change back on your turn as an action. You regain the ability to mega evolve when you finish a short or long rest. after the trait is ended you gain a level of exahustion

Shadow Mode

As a action when the user uses this trait they lose all sense of rationality and become enraged they now have disadvantage on Wisdom, Intelligence, Charisma, and Dexterity saving throws however have advantage on Strength and Constitution also they have a plus 2 to all attack rolls and can do one melee attack as a bonus action, This effect can be used for 2 minutes  this effect cannot be used with Mega evolution and once ended they gain a level of exhaustion. This can be used again after a long rest

Revive

if another player chooses to they can choose to lay the character on amount of money equal to 10,000 gold after doing this the gold vanishes and the character is revived from the dead however after being revived for 3 days the character has 25 reduced hit points and has one level of exhaustion after the 3rd day they return to normal this feature can only be used 3 times