Homebrew Dragon Ogre (5e Race) Species Details
Physical Description
Their lower body is coated entirely in a tough hide and dragon-like scales with various spines jutting out along the quadrupedal back. These continue down a deceptively long, yet thin, tail stretching out from its hindquarters. Powerful scaled legs bare clawed, almost hand-like feet similar to dragons. Hide gives way to skin from the humanoid waist up, though sparingly scales still dot their form. Their upper body is strikingly similar to that of their ogre counterparts. Monstrously thick arms and hands, bulky torsos and a face to make the Gods themselves weep. Two large horns protruding from their heads and some dragon ogres bare tusks and yet further horns or spines. Hair grows atop their head and upper bodies, however for their quadrupedal half, it does not.Dragon ogres appear as a vile and perverse interbreed between the majestic dragon and the lesser so ogre. Much like a centaur, their body is quadrupedal in nature with four legs baring a tauric lower half, whilst a humanoid torso extends up from where otherwise the withers would be. This is where the similarities end.
Blessed or cursed, depending on how it is looked upon, dragon ogres are immortal, paving the way to exceedingly long lives. Their form is however still material, leading them to die if they sustain sufficient injuries or fall prone to illness or disease. They do not require sustenance to sustain their bodies as a mortal does, but can instead bath in lightning storms to maintain their long lives and even to rejuvenate their vigor. This leads them to be strongly resistant to electric-based attacks and magic. So long as they continue to bathe in lightning, dragon ogres continue to grow in size and power throughout their lives. Theoretically, there is no real limit to how massive one can become with the time given. Their very presence seems to draw on storms to the locations that they inhabit. The larger and more powerful the dragon ogre or the greater the numbers, the added effect on this storm evoking effect. However, without infrequent storms to sustain them, dragon ogres find their bodies weakening and their stamina failing them, forcing the monstrous creatures back into hibernation until a great storm can rouse them once more.
History
Dragon Ogres are an ancient race whose origins lie in the distant past before the arrival of the Old Ones. Long before elves had developed writing, or humans had learned how to make fire, the dragon ogres were on the verge of extinction. During the Coming of Chaos, the eldest of their race made a pact with the Chaos Gods. The dragon ogres were granted immortality, but were eternally damned and bound to serve the Dark Gods.
Dragon ogres are quite distinct from the race of ogres. In fact, when the two races first encountered each other, they became instant enemies. Great battles were fought between the ogres and dragon ogres for control of the Mountains of Mourn, with the dragon ogres eventually being driven into the north by the ogres, numbers dwindling greatly.
Society
In a similar manner to dragons, dragon ogres spend most of their time sleeping in the mountains and it often takes a powerful thunderstorm to wake them. Solitary creatures, they generally rest alone and rarely gather when awoken for anything less than a warpath under the siege of a mighty shaggoth. Having no need for food or water and their tough forms providing the little requirement for permanent residence, it is extremely rare to find a dragon ogre living within or even remotely near any establishment. Their monstrous forms electing fear and mistrust in their war-like race throughout all that know stories of the beasts.
Their lives and futures are not their own, bound eternally to the Dark Gods to serve their wishes. This leads them oft down the chaotic path of destruction and war in the unlikely case that they have awoken from their deep slumbers. Their war-bound nature has lead to a few of this ancient race still existing. The few that still remain to live either as monolithic beasts of the old times, ranging anywhere in size from a small house to a mountainside, or the smaller, newer born nomadic dragon ogres of the Unberogen tribe. Whilst most of the older shaggoths spend their lives dormant, lest a great storm awakens them, the Unberogen dragon ogres live in fear of the Dark Gods will as they try to make a life fitting with the world around them, ever bound to the day they will be drawing to the calling of Chaos.
Dragon Ogre Names
Whilst dragon ogres do hold first names for distinguishing between individuals, they do not have family names as is traditional. Instead, they are known by a title matching their appropriate feats in life that take place of a family name. (Ex. Stormcrusher, Mountain Lord, Sire of Dragon Ogres) Some also choose to take on a surname of their choice, however, this bears no relation to their heritage.
Dragon ogres take first names similar to those of their ogre brethren. There is little to no distinction between genders for naming purposes.
Names: Bruzug, Tezar, Vorekag, Kholek, Bakiruk, Dikorg, Krakanrok, Mezar, Arag
Dragon Ogre (5e Race) Traits
A monstrous quadrupedal hyrbid of dragon and ogre.Monstrous Physiology
Your type is monstrosity. You cannot wear footwear such as magical boots. You cannot mount another creature but may allow a Medium or Small creature to mount you.
Claws
Claws
Your unarmed strike deals 1d6 slashing damage
Darkvision
Darkvision
You can see in dim light within 60 feet of you as if it were a bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Born of Lightning
Born of Lightning
You have resistance to lightning damage
Resilience
Resilience
You have advantage on saving throws against poisoned, and you have resistance against poison damage.
Lightning Born
Lightning Born
At 3rd level, you become immune to lightning damage. In addition, the first melee attack you make on your turn deals additional lightning damage equal to your proficiency bonus.
Tail Sweep
Tail Sweep
you may attempt to trip creatures that are within a 10ft cone of the back of your character.
All creatures must a Dexterity saving throw of 14 or higher to not take 2d10 bludgeoning damage and be knocked prone if they are a Huge or smaller creature.
Horns
Horns.
You are never unarmed. Your horns are a melee weapon that deals 1d8 piercing damage, and you are proficient with your horns. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Shock
Shock
Starting at 7th level, you may cast the thunderwave spell at its lowest level as an action.
Lightning Discharge
Lightning Discharge
Starting at 13th level, you can cast lightning bolt You regain use of this feature once you finish a long rest.
Lightning Breath
Lightning Breath
At 20th level, you may expel lightning in a 40-foot cone. Each creature in that cone must make a DC 16 Dexterity saving throw, taking (8d10) lightning damage. You regain use of this trait after you finish a short or long rest.
Ability Score Increase
Your Strength score increases by 2 and your Constitution score increases by 2.
Age
Dragon ogres cannot die of old age, instead, are sustained by war and lightning to keep them conscious. You are immortal.
Alignment
Whilst dragon ogres can attempt to lead varied lives, whatever their personality might align them to, their pact to the Dark Gods will always force them to become chaotic evil if the gods command it. Generally, they lean towards chaotic alignments. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most Dragonborn is good, but those who side with Tiamat can be terrible villains.
Size
Dragon ogres begin maturity around 6 foot in height, though can grow to be significantly bigger. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Languages
You can speak, read, and write Common, Giant, and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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