Homebrew Dohwar Species Details
Dohwar Traits
The Dohwar are short, pudgy, flightless avians bearing a passing resemblance to penguins. The Dohwar has two wings that are useless for flight but have limited prehensile action, allowing it to grasp objects. Though the Dohwar speak common and their own tongue, they rely heavily on telepathic powers for communication among themselves. In fact, Dohwar have pairings called "mergers", wherein two Dohwar stay in mental rapport, even to the point of finishing each other's sentences. This drives other races crazy.Ability Score Increase
Your Constitution increases by 1, and Intelligence increases by 2
Age
The Dohwar reach adulthood around the age of 10, and age similar to humans.
Size
3 to 4 feet tall, weigh about 40 to 60 lbs. Your size is Small.
Speed
Your base walking speed is 25 feet. You have a swim speed of 40ft.
Languages
You can speak, read, and write Common and Dohwar which is a mix of Aquan and Auran.
Hold Breath
You can hold your breath for up to 15 minutes at a time.
Cold Adaptation
You're naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. You also have resistance to cold damage.
Merchant's Senses
Whenever you perform an Intelligence (History) check, or tools check to determine the origin or value of an object, you are considered proficient in the relevant check and can add double your proficiency bonus to the check, instead of your normal proficiency bonus.
When you reach 3rd level you learn to cast detect magic and identify, but only as a ritual, you do need material components.
Merger Link
Over the course of a long rest you can establish a mental connection with one willing creature that has an Intelligence of 6 or higher. While forming the link the target must remain in your presence at all times. You can then communicate telepathically with your linked partner as long as you are on the same plane of existence or until either of you finish your next long rest.
Mind Reading
While interacting with a target you can see within 30 feet you can non intrusively read their desires and surface thoughts, providing you with advantage on Insight (Wisdom), Persuasion (Charisma) and Deception (Charisma) checks while performing negotiations with the target. Because you only capture their surface thoughts the target is not aware of you scanning them, however people familiar with Dohwar know they have the ability to read minds. You can maintain this ability for 1 minute or until you lose your concentration (as if you were casting a concentration spell). This trait counts as a divination effect.
You can't use this again until you finish a short or long rest.
Comments