Homebrew Brain, but in Jar Species Details

Brain go in jar...

Brain, but in Jar Traits

Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell. Magic Resistance. The brain has advantage on saving throws against spells and other magical effects. Unusual Nature. The brain doesn’t require air, food, drink, or sleep.

Detect Sentience

The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Immunities

Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Poisoned, Prone
Senses Blindsight 120 ft. (blind beyond this radius); see also “Detect Sentience” below, Passive Perception 10
Languages the languages it knew in life
Magic Resistance. The brain has advantage on saving throws against spells and other magical effects.

Unusual Nature

The brain doesn’t require air, food, drink, or sleep.

Stats

N/A

Integrated Protection

  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2023 1:55:37 PM
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