Homebrew Elemental Animal Species Details

Elemental Animal are a magical people of otherworldly grace, living in the world but not entirely part of it.

As a Elemental Animal, you have a keen mind and a mastery of magic.

Racial Traits: Darkvision, Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Cantrip

Elemental animal Traits

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for one hour a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Ability Score Increase

Your Intelligence score increases by 6.

Elemental Animal Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow and any magical items.

Cantrip

You know one cantrip of your choice from the Warlok spell list. Intelligence is your spellcasting ability for it.

As a Elemental Animal, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests.

Racial Traits:Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Fleet of Foot, Mask of the Wild
 
Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Ability Score Increase

Your Wisdom score increases by 6.

Fleet of Foot

Your base walking speed increases to 35 feet.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

The Elemental Animal carry the power of the elemental planes of air, earth, fire, and water in their blood.

As an Elemental Animal, you are descended from the first genie Akela. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.

Racial Traits: Unending Breath, Mingle with the Wind 
Ability Score Increase

Your Dexterity score increases by 6.

Unending Breath

You can hold your breath indefinitely while you’re not incapacitated.

Mingle with the Wind

You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell and you can become wind this is useful  to get to places quickly and with out people knowing  

Genasi carry the power of the elemental planes of air, earth, fire, and water in their blood.

 You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action

Racial Traits: Earth Walk, Merge with Stone
Ability Score Increase

Your Strength score increases by 6.

Earth Walk

You can move across difficult terrain made of earth or stone without expending extra movement.

Merge with Stone

You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. You can become stone this is great for last minute armure and is not necessarily

You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.

Racial Traits: Fire Resistance, Reach to the Blaze
Ability Score Increase

Your Intelligence score increases by 6.

Fire Resistance

You have resistance to fire damage.

Reach to the Blaze

You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.

Most Elemental Animal smell of fresh rain and clean water. Some have voices with undertones reminiscent of whale song or trickling streams.

Racial Traits: Acid Resistance, Swim, Call to the Wave
Acid Resistance

You have resistance to acid damage.

Swim

You have a swimming speed of 40 feet.

Call to the Wave

You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Elemental Animal Traits

Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Comments

Posts Quoted:
Reply
Clear All Quotes