Homebrew Fire Elemental Species Details
Elementals lack parents and ancestors, materializing in places where a surges of specific elements occur, with no connection to any other being. They cannot spawn in elemental places or worlds where said element lacks, unless brought there by external factors. A water elemental could indeed spawn in a Fire plane if a brave adventurer would dare to venture there with a pool of water, but would then need to come to terms with the fact that their water supply is now sentient.
Differences with Genasi and Genies
Often confused with genasi by those who never encountered any of the two, elementals are different in their origins and anatomy.
They do not have anatomy, exception made for the Elementalite that appears under their external layer, and which is not always present, but forms only when said Elemental is in precarious physical condition. Fire Elementals present a charred wood-like elementalite when their flames dim out, very crumbly. Water elementals's Elementalite takes the form of damp and heavy sand, usually resulting in slowed movements as they are not used to such drastic weight change. Earth elementals' Elementalite is a very think layer of limestone-like rock, which in contrast to water elementals, makes them more agile but frail. Air elementals' Elementalite takes the shape of a cloud of dust, they are the only ones who have, although limited, control over their weakened state.
Elementals also do not present organs nor do they have bloodflow, only a core made out of their elementalite, present in their torso where a heart would reside. Despite that even fire and water elementals feel pain like any other being.
It should also be noted that Elementals are different from Genies due to being inferior in mind and body. They do not spawn in Elemental planes as the conditions cannot be met, they lack knowledge and are naive by nature, often humble. They do not present a high ability to control their elements at birth, though that is only a matter of practice and experience, they have no connection to the forces of nature outside their resticted experience after their spawn.
Heirs to Elemental Power
Elementals have an inherit ability to control their element, and thus their own appearence. They usually resemble humans, or the race they are mostly interacting with. Their coloration changes based on the material they're based on, such as a limestone, sandstone or even quartz earth elemental.
Seen in silhouette, some Elementals can usually pass for humans. Those of earth tend to be heavier, those of air or fire tend to be lighter, while those of water tend to be particularly agile and flexible.
Elementals almost never have contact with others of their race due to how rare they are.
Many elementals live a life of wandering, never settling for one city or another due to some having bad reputations. Only a select few ever gained position of respect, maybe serving queens or kinds, leading armies, but quite never a position of power.
Take for example Fire elementals, who are often disdained and exiled from cities due to the believe they bring bad luck, wildfires and generally, disaster.
Naive but persevering
Elementals are born naive, with no knowledge of their surroundings, the history of their world. What they don't lack is the knowledge they are ageless, in that regard immortals. They can spend eons learning and mastering new skills, yet it isn't that necessary due to their nature as quick-learners. Common practices are easy for them to grasp, most languages can be mastered in months and what skills would take humans years to learn, Elementals master in months, given adequate training.
Elementals' Names
Parentless and lost in their surroundings as they spawn into existence, Fire Elementals might spend a good chunk of their life nameless. Only when they grasp the concept and the importance of being identified, they gradually grow the desire to choose one for themselves, usually taking inspiration from the culture surrounding them the moment this choice is made.
Subraces
Four major subraces of Elementals are found among the worlds of D&D: air elementals, earth elementals, fire elementals, and water elementals. Choose one of these subraces.
Fire Elemental Traits
Your elemental character has certain characteristics in common with all other elementals.Flame body
You are not that great for sneaking around without being noticed, aspecially in the dark. Your body emits light 20ft around you and dim light for further 10ft. This effect is negated when your current hit points are lower than 20% of your max hit points.
Flame Touch
Your body is too hot to wear common clother, it must necessarily be fire-proof. This however does not hinder you from using items or weapons.
Elemental resonance
Your body can be both advantageous and hindering at the same time. Fire damage barely scrapes you, but being careless around water might be more dangerous than you think.
Score Modifiers
Your physical body and appearence makes makes you more resistent and agile, but the circumstances of your spawn hinder your knowledge.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/5/2023 12:25:31 AM
|
10
|
3
|
5
|
Coming Soon
|
Comments