Homebrew Deepwoken - Gremor Species Details

Deer-horned pariahs who lived a
peaceful life as nomads before the tides came.
Tolerant of extremes that many others would avoid.

 

The deer folk of the land are among the few that still consider themselves free from authority and subjugation, with a majority living in nomadic tribes. The Gremors of the Eastern Luminant are renowned for following a celestial known as "Navae", a Protector of Ice and Shadow. Gremors seem to be the developers of many fist techniques, as their goddess is the namesake of the Way of Navae.

Deepwoken - Gremor Traits

GREMOR

Ability Score Increase

Your Strength score increases by 2, and your Wisdom score increases by 1.

Alignment

Almost all Gremor are loyal to their tribe and Navae, being typicall lawful good. However, some Gremor defect from their tribes and have disbelief and Navae. Some Gremor are so loyal to Navae, they have a blind hatred toward those who don't believe in Navae, those being lawful evil.

Age

Gremor age almost identically to humans, except that they live up to 150, some even living up to 200.

Size

Gremors are slightly taller than humans, an adult Gremor being around 186cm.

Speed

Your base walking speed is 35 ft.

Darkvision

Accustomed to twilit forests and the night sky, along with your connection with deer, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Navae's Guidance

Navae's star guides your path, showing you the way forwards. You are less prone to starvation. You gain these following traits:

  • You only need to eat and drink once every 2 days.
  • You always know which way is north.
  • You always know what time of the day it is.

Fists of Navae

Your race blesses you with the fighting style of Navae, making your fists deadlier.

  • If you don't have the monk class, your unarmed strikes now deal 1d6 + your STR Modifier, and you can choose to make your unarmed strikes deal cold damage instead of bludgeoning.
  • If you have the monk class, your martial arts die is now permanently one die size bigger than stated on the Monk table in the PHB. A D4 on the table becomes a D6, D6 -> D8, d8 -> D10, D10 -> D12. If you have 20 levels in Monk, your martial arts die improves from a D12 to 2D6. You can also choose to make your unarmed strikes deal cold damage instead of bludgeoning.

Navae's Touch

You learn the cantrip Frostbite.

Languages

You can speak, read, and write Common and Gremor. (Add a custom language named Gremor in your character sheet.)

Previous Versions

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1/29/2023 4:13:37 AM
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