Homebrew Eternal Shadow Species Details

Fallen adventurers are able to come back to life in many ways but this one is rare. This requires a significant amount of willpower and take hundreds if not thousands of years. The soul manifests itself in the form of shadows and mostly that's all they can achieve but in a select few the ability to harden the shadows themselves to make them corporeal appears. This shadow is as strong as steel but can also be Intangible. This ability to harness shadows and turn them into solid objects is called shade rend.

Incorporeal and Corporal Forms

Incorporeal can travel through shadows and though up to 5ft of solid objects, they can fly into the Shadows if hurt. Corporal can walk through the light for a short period of time and carry weapons. They can possess other beings and sometimes this results in the host having memories that aren't there own because of the millennia of information that they receive. Most don't remember anything.

Outside of a host body both have a weakness to sunlight while corporeal their strength is halved and if they become incorporeal they are unable to solidify and will only last 1 hour after which they will disappear until dusk if they leave the suns rays before time is up they are able to reform themselves.

Eternal Shadow Traits

Your eternal shadow character has the following traits.

Shadow Knights Arsenal

Shadow Knights Arsenal

All of your characters weapons are transformed into shadows and absorbed into your bodies shadow realm allowing you to summon them at will.

Shadow Realm Increased Control

At 7th You are able to use your shadow realm to store anything within you similar to the way your weapons are stored but with this you can change them back

Ranged Shadow attacks

At 10th You are able to shoot shadow blades from any shadow within view

Deaths Door

At 10th Allows you to pull souls from the afterlife and tether them to either homunculi or a body of your choosing.

Ability Score Increase

Your Dexterity score increases by 2.

Age

Most Eternal Shadows are 10,000+ and they can't truly be killed but might choose to pass on at some point

Shade Rend

Harden shadow to form a body as well as items

Shade’s Possession

The Eternal shadow can possess anything with a shadow. Allowing the body to use all of its abilities while possessed.

Shadows lineage and homunculi possession

At 5th the hosts appearance changes slightly and allows you to possess up to 3 of your homunculi at once.

Shadow merge

At 13th you can merge with your allies granting them the use of your abilities

Alignment

Eternal Shadows tend to be neutral. Depending on the Eternal they will most likely only be Truly Neutral or Chaotic.

Size

Their size is based on their own personal choice and they are able to change it at will.

Speed

Your flying speed is 30 feet because you are not truly bound to the earth so do not touch the ground.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 ft. as if it were bright light, and in darkness as if it were dim light. You can unlike most with this ability discern color in darkness, not just shades of gray.

Combat abilities

You have great proficiency with the melee weapons and attacks.

Previous Versions

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3/21/2019 6:41:20 PM
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