Homebrew Alraune Species Details
Alraune are born under rare circumstances; it is only when the potent magic from the Feywilds seeps into the material plane and binds the soul of a recently deceased humanoid to a flowers' seed that they come into existence. Once all of the flowers' seeds are released into the soil, chances of survival are of course small. The infused seed, however, is capable of spending a long time in a "resting" state, waiting for the opportune moment to start growing. Once the seed germinates, it spends the first year growing into a bulb. It remains in the bulbous state, ever growing until reaching maturity and flowering into an alraune at around 5 years.
They do not practice history or keep written records of their exploits. Alraune tales are purely shared by word of mouth and often carry little significance. If anything, their existence is only recorded by the faint whispers of the forest.
Alraune Traits
Ability Score Increase - Your wisdom increases by 2 points. Like normal, this cannot go above 20.
Age - As a sprouting seed, the alraune grow within the bulb of a particular flower for about 5 years depending on the favorability of the soil, after which they bloom into their mature state. Their bodies don't age after that but instead exhibit signs of age when they are unable to gain the nutrients they need. These signs manifest themselves as wilting vines, molting leaves and browning skin. They can live up to 750 years before returning to the earth from which they were born
Alignment - The alraune are often feral and unpredictable, as wild as the forests they live in, and as such are almost always chaotic
Size - An alraune's height is anything 5 to 6 feet on average, and weigh anything from 60 to 120 pounds. Your creature size is Medium
Speed - Alraune base walking speed is 25 feet, it also has a climbing speed of 10 feet, and a swimming speed of 5 feet.
Floral Rest - Alraune do not need to sleep. Instead, they can root themselves in favorable soil, remaining semiconscious, for 4 hours a day and absorbing nutrients from the soil. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. However, if the soil is not favorable you require a full 8 hours of rest to gain the equivalent of a long rest. As an action, you enter this state, rooting yourself into a patch of soft ground. While in this state your speed is reduced to 0. You can end this state, uprooting yourself as a bonus action.
Alraune Pollen - As an action, you can release a puff of pollen in a 10-foot radius around yourself or in a 20-foot cone, forcing all creatures in range to make a Constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. On a failure, they come under an effect dependent on your subrace for 1 minute. An affected creature can repeat their saving throw each time they take damage. Once you use your pollen, you can't use it again until after you finish a long rest
Plant Heritage - Your creature type is considered to be both humanoid and plant, and you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. However, when you take fire damage, you are frightened until the end of your next turn
Natural Knowledge - As a plant, you have an innate knowledge of nature. Therefore, at level 1 you take proficiency in the nature skill
Languages - You know sylvan and common
Alraune Traits
Asi increase, Floral Rest, Alraune Pollen, Plant Heritage, Natural Knowledge,Ability Score Increase
Ability Score Increase - Your wisdom increases by 2 points. Like normal, this cannot go above 20.
Floral Rest
Floral Rest. Alraune do not need to sleep. Instead, they can root themselves in favorable soil, remaining semiconscious, for 4 hours a day and absorbing nutrients from the soil. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. However, if the soil is not favorable you require a full 8 hours of rest to gain the equivalent of a long rest. As an action, you enter this state, rooting yourself into a patch of soft ground. While in this state your speed is reduced to 0. You can end this state, uprooting yourself as a bonus action.
Alraune Pollen
Alraune Pollen - As an action, you can release a puff of pollen in a 10-foot radius around yourself or in a 20-foot cone, forcing all creatures in range to make a Constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. On a failure, they come under an effect dependent on your subrace for 1 minute. An affected creature can repeat their saving throw each time they take damage. Once you use your pollen, you can't use it again until after you finish a long rest
Plant Heritage
Plant Heritage - Your creature type is considered to be both humanoid and plant, and you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. However, when you take fire damage, you are frightened until the end of your next turn
Natural Knowledge
Natural Knowledge - As a plant, you have an innate knowledge of nature. Therefore, at level 1 you take proficiency in the nature skill.
Languages
Languages - You know both Sylvan and Common
Rose Alraune
Rose Alraune
Rose alraune have generally darker vines, small protruding thorns, deep red petals and their delicate figures are a testament to their manipulative and controlling natures.
Ability Score Increase
Your charisma ability score increases by 1. As normal, this cannot go above 20.
Aphrodisiac Pollen
Aphrodisiac Pollen. Rose alraune produce a light sticky pollen that on contact with creatures acts as a strong aphrodisiac causing those affected by your pollen to be charmed for the duration and regard you as a close friend as if affected by the charm person spell.
Hopeless Romantic
Hopeless Romantic. As well as pollen, rose alraune can produce a thick and sweet nectar from their mouths. When it enters the body of a creature via ingestion they must make a Constitution saving throw against your pollen DC or fall unconscious for an hour. While unconscious if the target takes damage they can remake their saving throw to wake up. This property of the nectar disappears after an hour of being outside of an alraune's mouth. Constructs, undead, and creatures with immunity to being poisoned are immune to this effect. You regain use of this trait after you finish a short or long rest.
Perfect Flower
Perfect Flower. You have a beautiful appearance, and a voice to match it. You are proficient in the Persuasion skill.
Sunflower Alraune
Sunflower Alraune
Sunflower Alraune are as distinguishable for their generally bright yellow petals and taller builds as well as their friendly and kind nature.
Ability Score Increase- Your Constitution increases by 1
Brave -You have advantage on saving throws against being frightened
Calming Pollen. Creatures affected by your Alraune Pollen act as if under the effect of the calm emotions spell. When you use your Alraune Pollen trait, you can choose which of the two effects to use.
Solar Affinity. Of all varieties of alraune you are the most proficient at drawing energy from the sun. When you roll hit dice and you are in bright sunlight you gain a bonus to the number of hit points recovered equal to your proficiency bonus times the number of hit dice rolled. In addition, as an action, you can recover a number of hit points equal to your level if you are in bright sunlight. You can recover hit points using this trait a once and regain use after you finish a long rest.
Venus Alraune
Venus Alraune
Venus Alraune are smaller and quieter creatures, more solitude in nature than other strains, possessing long, dark vines. They have by far the most varied petal shades but all of them are generally very dark in tone.
Ability Score Increase - Your dexterity increases by 1, but like normal cannot exceed 20.
Natural Camouflage. When you make a Dexterity (Stealth) check to hide in heavy foliage, you are considered to be proficient in the Stealth skill if you are not already, and add double your proficiency bonus to the check, instead of your normal proficiency bonus
Silencing Pollen. Venus alraune produce a transparent pollen that when inhaled causes creatures to become mute. Those affected can't even scream and by the time they realize it is often already too late. In addition to this, it numbs the senses of affected creatures causing them to have disadvantage on Wisdom (Perception) checks for the duration.
Vines - Your vines can be extended and retracted for up to 20 feet at will. You can use them to hang from trees while staying hidden, grapple targets at a distance, use and manipulate simple objects and such, however, they are not strong enough to use weapons.
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