Homebrew Floran Species Details

Rarely spotted in the deepest depths of the wildest forests, the Florans appear as any human might, albeit with the addition of a green leaf that sprouts atop their head.

Some say that the ancestors of this people were humans blessed by an ancient forest spirit, while others say that they grew from the earth like trees. Regardless of their origin, these tribal, forest dwelling folk are small in number and live largely in isolation from the civilised world.

Theirs is a nature of duality. Their bodies are both human and plant and can switch between the two at will, allowing them to quite literally become a part of the forest if they so choose - though most only do so in their twilight years, entering what is known simply as the tree sleep. Although uncommon, a Floran may dare to leave the comfort of the forest and seek adventure. The drive to do so must be strong, for all Florans finds the greatest comfort among the trees.

 

Floran Traits

Tree speech, Blessing of the forest, Force of nature

Size

Florans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Creature Type

The Florans are of both Humanoid and Plant type. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways.

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

Florans reach adulthood in their late teens and live for around 200 years.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Sylvan.

Forest dweller

Proficiency in the Nature skill

Tree Speech

You imbue any tree you touch with limited sentience and animation, giving it the ability to communicate with you. You can question the plant about events that occurred within the past day, gaining information about creatures that have passed, weather, and other circumstances.

Blessing of the forest

You know the Thorn Whip cantrip. When you reach 3rd level, you can cast the Goodberry spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Spike Growth spell once with this trait and regain the ability to do so once you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.

Constitution is your spell casting ability for these spells.

Force of nature

As a bonus action when you are standing on solid ground, you can channel your innate forest magics to transform your body into one of animated wood. While transformed in this way, you gain the following properties:

Your AC increases by 2 and you gain resistance to bludgeoning and piercing damage while also becoming vulnerable to fire damage. Additionally, you do not need to eat or sleep while in this form so long as you fulfil the typical needs of a tree, and are able to to gain the benefits of a long rest provided you remain motionless for 8 hours.

As a consequence of your transformation, your feet become rooted to the earth and your movement speed becomes 0. You cannot be moved by non-magical means unless a creature succeeds on a DC 25 strength check to uproot you. If uprooted or made to move from your location by magical means, the transformation will automatically end.

You can use your bonus action to end this transformation at any time.

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