Homebrew Cambion Species Details

Cambions are the result of the procreation between a Fiend, and a human, the Cambion is born with incredible Strength, Agility, and Charisma as bold as their distinct white hair. Their personalities tend to be exaggerated with confidence in their abilities once they discover their more-than-human origin.

 

Age

Cambions live 2x the lifespan of a normal human; up to 200 years with a few 300-year exceptions.

 

Size

The Cambion despite being half-fiend is the same size as a human

 

Names

The names of a Cambion can consist of names of the legendary Devil Hunters or Devils; however, the name of a Cambion can be just about anything.

Male Devil Hunter names: Dante, Anthony, Tony, Nero, Vergil (V).
Female Devil Hunter names: Lady, Trish, Eva.

Male Devil names: Sparda, Urizen 
Female Devil name: Abigail

Racial Traits

Ability Score Increase, Inhuman Resilience, Taunt, Manuever, and some Smokin' Sexy Style 

Ability score increase

Your Charisma is increased by 3, Strength is increased by 2, Dexterity is increased by 2, your Wisdom is decreased by 2, and your intelligence is decreased by 2.

Inhuman Resilience

Due to the Fiend blood running through your veins, for the first 2 times, you take damage per 4 days roll 1 d4 and deduct the number from your damage taken. 

Taunt

Take a cocky stance, and brag, boast, antagonize, annoy, etc. Your chosen enemy within 5ft, the enemy then must roll a d6 fortitude any roll below 3 will result in the enemy becoming enraged; their next roll will be enhanced with 1d8 to their next action. 

Maneuver 

Each attack in a fight proceeded by an Ability (Str, Dex, etc.) is considered a Manuever, after consuming a maneuver you gain 1 rank. If you've expunged your daily 3 guaranteed ranks you start at rank D and impress your way up. Upon casting a Maneuver you expend the possibility of another point in that Ability for 2 turns (ex. If you cast a Dex Maneuver you don't gain another style rank for immediately recasting a Dexterity Maneuver.)

Smokin' Sexy Style

For the first 3 successful hits of the day gain 1 rank in your Style Gauge, D, C, B, A, S, SS, SSS (The gauge fills at 7) after the first 3 guaranteed ranks, Style is earned in combat by staying versatile with how you approach the engagement & for taunting your enemy (You can only taunt each enemy once with a cap of 4 enemies), each rank has its own passive trait(s) D through B have no passives after all if you're not flashy what's the point? Taking damage whatsoever or Re-Casting an expunged Maneuver point will reset your rank; for any damage below 5 it will reset by 1, for any damage 6-10 you will lose 2 ranks, and for any damage 10 or more, you will lose 3 and for each Re-Cast of an expunged maneuver within its cooldown will result in 1 Rank loss.

A - Bank 1 Speed, and Gain 1 Speed per attack turn during the fight
S - Bank 1 Speed and Gain 1 Speed per attack turn & Reset a Maneuver of choice (Str, Dex, Con, Int, Wis, Cha.)
SS - Bank 2 Speed and Gain 2 Speed per attack turn, Reset a Maneuver, & Reset a Taunted enemy allowing you to taunt them yet again.
SSS - Gain 3 Speed instantaneously, and Un-Bank your Banked speed (4), Gain Extra Attack, Reset a Taunted enemy, and Reset a Maneuever. 

 

 Devil Trigger

If S rank or above, take a turn to channel Devil Trigger while channeling you are vulnerable, but you take half damage in the channel state, hard CC Petrification, Sleep, Charm, Stun, etc. will interrupt and cancel your channel. Which in turn will reset your rank for taking damage requiring you to work your way back through the ranks.

Upon a successful channel of Devil Trigger, you unleash your true nature, expelling all your human features, and you take on your ancestors' fiendish demon form. 
While in this form you're granted, 5 Speed Dark Vision, Extra Attack, and Double Take, and removes the possibility to expend a Manuever's Ability Point (ex. You may now follow up a Dex Maneuver with yet another Dex maneuver and gain 2 Ranks instead of 1.)

Double Take

Once you've reached your true, POWER  Double Take will now leave an echo of your soul to repeat 1 chosen attack the turn after your cast Double Take dealing 1 d10 of Force Damage

 

Cambion Traits

Style, Speed, and POWER are essentials to a Cambion

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