Homebrew Plushkin Species Details

Strange beings who's bodies are made of simple fibers and fabric, and yet their souls are forged from powerful magicks and even more powerful emotions. No one is sure when or why the Plushkin came into being, but they seem to pop up wherever there is a strong population of fey and settlements with a large number of children. While most prefer to stay close to where they "awoke", some grow curious about the outside world and seek out the life of the adventurer, even if most races see them either as abominations or too weak to survive.

Made With Love


While the true origins of the Plushkin race is still heavily debated among magical scholars, the process of which they are created has been well documented. All Plushkin begin as normal toys, usually a stuffed animal or doll of some kind. When such toys are in the possession of a child, or any other sentient being who holds a strong emotional bond with the object in question, it has the potential of attracting fey magick within the surrounding area into its self. The process usually happens over the course of months or even years depending on the strength of the bond with it's owner. Once enough magick has been collected within, they toy can "Wake up" and become a living construct. Unlike Golems and other constructs, Plushkin do not follow commands from their owners and are able to think for themselves, and even retain memories of their time as normal toys. Depending on the relationship they had with their owner, it can greatly affect the personality they have upon being "awoken", including how they identify themselves in name and gender. All Plushkin have a close bond to the ones who own them, and will naturally want to stay close to them and the community in which they reside, often adopting their culture as their own and integrating into society. The death of a Plushkin's owner can be a very traumatic event, akin to losing a parent, and in extreme cases cause a Plushkin to become erratic and even violent. Plushkin who have lost their owners will often be over come with displacement and seek out a new owner to imprint on, while others will become curious of the outside world and fall into the role of adventurers.

Children Of Azure


While even the Plushkin themselves are uncertain of their own origins, some have latched on to the belief of a powerful Archfey known as Azure, The Blue Lady as the matron of their race. Also know as "She Who Paints the Sky", Azure is considered the guardian of children and mothers among most mortal races, even if she is one of the lesser known of the fey deities. Pious Plushkin see her as the force which guide their souls into their inanimate bodies, and should the day they "stop" their souls will return to her to watch over. Plushkin who worship her feel obligated to protect the youth of the world, regardless of their race, as well as those they hold dear. Plushkin who are corrupted by negative emotions upon their creation or from the lost of their owners will often turn their back on Azure, seeing her more as a cruel trickster who cursed them to live the life as a mortal's play thing and actively seek out and attack other Plushkin and those they hold close. Not all Plushkin worship Azure, and instead choose to follow the deities and religions of their owners instead, depending on the individual's world view. Azure's holy symbol is a blue and white butterfly.

Plushkin Names


Plushkin traditionally keep whatever name their owners gave them before awakening, though some times they will pick a name for themselves from whatever culture their owner is from instead. These names can change over time depending on their moods and experiences, and are a good indicator of a Plushkin's personality.

Example Names: Button, Fluffykins, Stitch, Patches, Ms. Mittens

 Sources Of Inspiration


Special thanks to LordGlarp and halfbrkq for their own interruptions which helped me to build my own version on.

Also check out  Everyman Minis: Squishkins by Rouge Genius Games

Plushkin Traits

Plushkin Racial Traits

Ability Score Increases

Your Charisma increases by 2, and your Constitution increases by 1.

Age

Plushkin do not age physically like normal creatures do, and therefore cannot die due to old age. Their bodies can become worn and faded as time goes on, requiring them to repair and maintain themselves on a regular bases. Neglect can cause their bodies to break down and cause them to "stop" which is what plushkin call death in their culture.

Alignment

Being born from toys meant to bring joy and security to their owners, Plushkin tend to lean towards Good alignments. If they were mistreated or neglected before being awoken, it can cause them to move towards evil alignments.

Size

Plushkin tend to be smaller in height, usually 3 to 4 feet. Your character size is Small

Optional Trait: Jumbo Sized

Sometimes, the mixture of fey magicks and their owner's emotional  energy can affect a plushkin's body in a more physical manner, causing them to swell up to 6 feet in height. If you take this optional trait, your character size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Having spent long periods inside of dimly light houses, dark toy boxes, and dusty attics, you are very attuned to seeing in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write in Common and Sylvan.

Cute and Cuddly

Your natural soft and innocent toy like appearance makes it hard for others to say no to you at times. You gain proficiency in the persuasion skill.

Filled with Stuffing

You body is filled with a soft fluffy padding material that makes you very soft and light. You are resistant to bludgeoning damage from non-magical sources and vulnerable to fire damage. Additionally, you fall at a rate of only 60 feet per round, take no falling damage and can land on your feet. 

Living Construct

While you are made from fabric and magic, you still are viewed as an intelligent living creature. Your creature type is Construct, but you are also treated as a Humanoid for ability and spell effects such as cure wounds. The mending spell can be used to stabilize you if your hit points are at 0. You may eat, drink, and breathe, though it is not required for you to live. You do not need to sleep, and don't suffer the effects of exhaustion due to lack of rest. Magic cannot put you to sleep.

Toymode

When you take a long rest, instead of sleeping, you spend 8 hours in an inactive, motionless state, in which you look like a normal non animated toy. While in this state, you are not rendered unconscious and can see and hear as normal. 

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