Homebrew Fremlin Species Details
These friendly gremlins are quite harmless. They tend to be plump, whiny, and lazy, but otherwise look like small, slate colored gremlins. Occasionally, they become tolerable companions, if they take a liking to someone and are well fed and entertained. Even in this case, they never assist in combat and may in fact hinder it by giving away the location of hiding characters or making other such blunders.
Like other gremlins, they are small, winged goblinoids, only growing to about a foot in height. However, fremlins tend to be plump and slate colored. Sometimes fremlins, like their gremlin cousins, are mistaken for imps. While this makes gremlins very angry, it causes fremlins to fall into hysterical fits of laughter. They have large, pointed ears, bat-like wings that give them the power of flight, and an innate resistance to non-magical weapons. Fremlins shun clothing and ornamentation, believing that they should never hide the wonderful bodies they were born with. They refuse to use weapons, and are generally worthless in combat. These magical creatures live to have fun, usually at the expense of others. They love to play practical jokes, though their humor tends to be less harmful than that of their gremlin cousins.
These plump magical creatures are usually whining and lazy, complaining about the least thing and always seeking a way out of real work. Fremlin player characters are tolerable companions. They usually hook up with a character who befriends them or does something to earn their attention. Those they like receive companionship, those they dislike become the targets of their mischievous pranks. Fremlins will stick with an adventuring party for a time, remaining as long as they are kept fed and entertained. While they have some useful skills and abilities, fremlin PCs are usually played for comic relief. They seldom assist in combat, and often they wind up hindering the efforts of their companions by giving away hiding locations or making other "innocent" blunders. These magical creatures are cowards, fleeing at the first sign of trouble. They can be annoying, obnoxious, and easily insulted. Often they will disappear for a time, returning just when the rest of their party believes them to be gone for good. Apologies sometimes bring them back earlier, but usually they stay away until they forget whatever it is that made them mad or depressed in the first place.
Fremlin Traits
Your fremlin character has certain traits derived from its ancestry.Ability Score Adjustments
Your Dexterity score increases by 2 and your Intelligence score increases by 1, but your Strength score decreases by 2.
Age
Fremlins mature more slowly than humans, reaching adulthood around 22. They also age more slowly living upto 185 years.
Alignment
Fremlins tend toward chaotic neutral. PC fremlins may be of any alignment but are usually chaotic neutral.
Size
Fremlins range from 12 to 18 inches tall and weigh between 12 and 20 pounds. Your size is Tiny.
Speed
Your base walking speed is 20 feet. Your flying speed is 30 feet.
Darkvision
Thanks to your goblinoid blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Wings
You are able to fly.
Damage Resistance
You take half damage from bludgeoning, piercing, and slashing attacks from non-magical weapons that aren't adamantine.
Languages
Gremlin (includes fremlin and galltrit), Goblin, and Common
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