Homebrew Buffonian 2.0 Species Details
A short and stout, resilient race of toad nomads averaging about 5ft tall. They are native tribes of the river and forest and tend to be coloured in ways that camouflage them with some aspect of nature, never bright or vibrant ranging from perhaps an autumn orange but frequently as drab as stone grey or earthy brown. These people value natural balance and favor a lawful neutral alignment, drifting with the current and only taking what is needed, though some are curious and wander into human society.
Buffonians are resilient and durable. Being raised in the wild and the elements they are resistant to both poisons and disease. Their slow metabolism and cold blood allow them to boast of great longevity. The oldest among their tribes are often 150 years old, though no one truly knows their limit.
Buffonians are close to nature and value it's balance greatly and are very likely to become druids. They create primitive communities, not lacking trade or culture but simply only taking what the land provides for them. Buffonians as a whole do not understand industrialization in the slightest. They see it as nothing but wasteful and unnatural. They favor using resources found as they are in nature.
Buffonian 2.0 Traits
Hardy, nomadic artisan, amphibious, nomadic lore, standing leapHardy
Gain resistance to poison damage and gain advantage on rolls involving becoming poisoned or diseased.
Ability modifiers
You gain a bonus to constitution and wisdom.
+2 to wisdom and +1 to constitution.
Amphibious
As a Buffonian you are naturally capable of holding your breath for a number of minutes equal to your constitution score. Also, you're very agile in the water gaining a swim speed of 40.
Nomadic lore
You are very used to living on the go and can build a sturdy 10 by 10 shelter out of readily available natural materials of any kind within1 hour. Additionally, gather twice as much food while foraging.
Living on the road and in the wilderness has made you aptly prepared to survive and thrive outside civilization. Gain proficiency in the survival and nature skills.
Standing leap
You do not require a running start to make a long jump. You also have a standing vertical jump of up to twice your own height.
Nomadic artisan
During a short or long rest while near appropriate natural resources (DMs opinion) you may make 1 simple weapon/tool or a bundle of arrows equal to your wisdom mod + proficiency bonus or half as many javelins/darts.
The weapons or tools you may make are restricted by reasonable plausibility of the resources available. Ex a stone dagger is plausible whilst a stone sword is not. Also a long shaft of either wood or bone would be necessary to make a spear or javelin.
Languages
You can read, write and understand common and under common.
TremorSense
Your sensitive amphibian skin gives you a 10ft tremorsense.
Previous Versions
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2/1/2020 12:31:24 AM
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2/1/2020 8:06:02 AM
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8/6/2021 1:07:26 AM
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11/6/2021 4:22:37 AM
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2/4/2023 4:32:40 AM
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5
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