Homebrew CYBORG UNIT Species Details
Possessing the distinct features of their original race, they are nearly indistinguishable however they have some aspects unique to themselves, though typically looking like their original race they posses red eyes with a faint green glow to them, faint mechanical noises occurring when they move and a surprising weight for their original race. Their movement is mostly resembling that of a human's, but there are slight inconsistencies such as twitching and pausing. The Cyborgs are known to try and hide their mechanical bodies, and the humans in the world despise them for it.
Ability scores
Your ability score improvement uses your original races main score, your constitution increases by 1.
Age
Due to your mechanical enhancements and replacement of some of your organs with clockwork improvements you live considerably longer than what's considered of your race, but not exceeding 100 years.
Alignment
As a cyborg you tend to embrace the chaotic side of thing, most cyborgs are usually good or neutral.
Size
Your height is the same as your original race but you weight about 50lb more due to the mechanical components inside of you. Your size is Medium.
Dark vision
Darkvision. due to your mechanical enhancements you are granted the ability to see in the dark, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of red.
Imbedded armour
due to the metallic plating inside of your body your ac is now 12.
Semi mechanical nature
You have advantage to resist the poisoned condition and non-magical disease. Additionally you have resistance to poison damage
Hidden compartments
Your body is full of compartments, though usually only big enough to carry a dagger anything stored inside is completely hidden unless revealed by magic.
Combat augmented
Your body is a weapon in of itself, work with your GM to decide on how your body is used as a weapon. though while not activated these weapons are under the effect of your Hidden compartments ability.
Enhanced limbs
You gain proficiency in the Athletics skill.
CYBORG UNIT Traits
It’s hard to make generalizations about cyborgs, but your cyborg character has these traits.Darkvision
The hidden compartments are primarily in your abdomen, but some remain in your wrists and shins. Darkvision. due to your mechanical enhancements you are granted the ability to see in the dark, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of red.
Imbedded Armor
Due to the metallic plating inside of your body your ac is now 12.
Semi-Mechanical Nature
You have advantage to resist the poisoned condition and non-magical disease. Additionally you have resistance to poison damage.
Hidden Compartments
Your body is full of compartments, though usually only big enough to carry a dagger anything stored inside is completely hidden unless revealed by magic. The hidden compartments are primarily in your abdomen, but some remain in your wrists and shins.
Combat Augmented
Your body has its uses as you attack with it.
Enhanced Limbs
Your limbs have been mechanically infused.
Ability Score Increase
Your ability scores each increase by 1.
Age
Due to your mechanical enhancements and replacement of some of your organs with clockwork improvements you live considerably longer than whats considered of your race, but not exceeding 100 years.
Size
Your height is the same as your original race but you weight about 50lb more due to the mechanical components inside of you. Your size is Medium
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Comments