Homebrew CYBORG UNIT Species Details

Possessing the distinct features of their original race, they are nearly indistinguishable however they have some aspects unique to themselves, though typically looking like their original race they posses red eyes with a faint green glow to them, faint mechanical noises occurring when they move and a surprising weight for their original race. Their movement is mostly resembling that of a human's, but there are slight inconsistencies such as twitching and pausing. The Cyborgs are known to try and hide their mechanical bodies, and the humans in the world despise them for it.

As a cyborg you gain dark vision, hidden compartments, a semi mechanical nature and natural armour

Ability scores

Your ability score improvement uses your original races main score, your constitution increases by 1.

Age

Due to your mechanical enhancements and replacement of some of your organs with clockwork improvements you live considerably longer than what's considered of your race, but not exceeding 100 years.

Alignment

As a cyborg you tend to embrace the chaotic side of thing, most cyborgs are usually good or neutral.

Size

Your height is the same as your original race but you weight about 50lb more due to the mechanical components inside of you. Your size is Medium.

Dark vision

Darkvision. due to your mechanical enhancements you are granted the ability to see in the dark, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of red.

Imbedded armour

due to the metallic plating inside of your body your ac is now 12.

Semi mechanical nature

You have advantage to resist the poisoned condition and non-magical disease. Additionally you have resistance to poison damage

Hidden compartments

Your body is full of compartments, though usually only big enough to carry a dagger anything stored inside is completely hidden unless revealed by magic.

Combat augmented

Your body is a weapon in of itself, work with your GM to decide on how your body is used as a weapon. though while not activated these weapons are under the effect of your Hidden compartments ability.

Enhanced limbs

You gain proficiency in the Athletics skill.

 

CYBORG UNIT Traits

It’s hard to make generalizations about cyborgs, but your cyborg character has these traits.

Darkvision

The hidden compartments are primarily in your abdomen, but some remain in your wrists and shins. Darkvision. due to your mechanical enhancements you are granted the ability to see in the dark, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of red.

Imbedded Armor

Due to the metallic plating inside of your body your ac is now 12.

Semi-Mechanical Nature

You have advantage to resist the poisoned condition and non-magical disease. Additionally you have resistance to poison damage.

Hidden Compartments

Your body is full of compartments, though usually only big enough to carry a dagger anything stored inside is completely hidden unless revealed by magic. The hidden compartments are primarily in your abdomen, but some remain in your wrists and shins.

Combat Augmented

Your body has its uses as you attack with it.

Enhanced Limbs

Your limbs have been mechanically infused.

Ability Score Increase

Your ability scores each increase by 1.

Age

Due to your mechanical enhancements and replacement of some of your organs with clockwork improvements you live considerably longer than whats considered of your race, but not exceeding 100 years.

Size

Your height is the same as your original race but you weight about 50lb more due to the mechanical components inside of you. Your size is Medium

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Comments

Posts Quoted:
Reply
Clear All Quotes