Homebrew Cainin Species Details
Usually known as "Man's best friend". Most Cainins are kept as slaves, pets, or mercenaries for most of their life, but some find freedom from their masters through escaping, good behavior, or kindness. Cainins are widely considered inhuman, and therefore don't have human rights, though this may be untrue for certain regions. In regions where they aren't considered human, they are considered "attack dogs", "dog maids", or sometimes even simple "house pets".
Cainin are humanoids with certain dog-like features. This includes almost always ears and a tail, and rarely furred forearms and hands. The specifics of these traits change with sub-race, or in the harsher side of their heritage, "breeds". Hellhounds have darker furs, and fire seems to burn in their eyes. Servants have white fur nearly all the time, but sometimes a mutation will cause them to have grey hair, their eyes look quite normal. Domestics have brown fur, and usually, have a slightly blank look in their eyes
Calm and Quiet
Cainin tend to be a little smaller compared to humans mostly but some can grow larger in stature depending on the breed and they move with a boldness that suggests their physical might. Tawny fur covers Cainin bodies, and they are usually discerned by their always unique markings. Although usually very quiet they have an ability to produce bone-chilling growls, usually only used in self defense. Cainin are more likely to avoid problems rather than causing them unless they are acting under will of a master or to help or protect those dearest to them.
Man's Best Friend
Cainin are perceived as quiet and reserved, they aren't quick to temper and if they do get agitated they usually keep it to themselves. Loyal to the core, they would do anything for their masters or the ones they adore, laying their life on the line if necessary. Because of their friendliness Cainin are very good with with communication and seem to find it easier than others to make friends and gain the trust of others. Most Cainin will avoid conflict if they can, but have a seriously powerful bite if it comes to needing it. Alone Cainin aren't overly fearsome, but as a pack can be a deadly encounter.
A Dark Past
Few Cainins devote themselves to the service of the gods themselves, but more to the service of society. The Canus themselves are a result of ancestors with lycanthropy giving birth to children with regular humans. Since lycanthropes are considered monsters, their children were considered freaks of nature, a mixture of monster and human that shouldn't exist. That is until one was allowed to grow up. This singular creature was docile and friendly, had little intelligence and seemed like a domestic wolf. That is when they became simple pets. However, once they started to become more and more human-like some started following the gods of their masters. It has now become a question of if they deserve human rights.
Names
Male: Fido, Max, Doog, Bork
Female: Baby, Lola, Dixie
Cainin Traits
Your Cainin character has the following racial traits.Ability Score Increase
Your Charisma score increases by 2, and your Strength score increases by 1.
Age
Cainin reach maturity around two thirds the rate of humans (12), but live slightly shorter, with the average life expectancy of 70.
Alignment
Due to the way they are usually raised, Cainin are almost always lawful, no matter what kind of ideal they have, they have a sense of inferiority
Size
Your size is Medium
Speed
Your base walking speed is 35 feet.
Bite
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Pack Instincts
While within a 10ft proximity of at least 3 other allies, the next attack roll you and your allies make gain advantage.
You may use this once per short rest.
This increases by 1 slot at 5th lvl, 12th lvl and 18th lvl
Guttural Growl
As a bonus action, you can let out an especially menacing Growl. Creatures of your choice within 20 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
Keen Senses
Your Cainin senses give advantage on Perception checks while listening or smelling
Dog's Endurance
Due to your innate Physical ability, you gain proficiency in the Athletics skill and you don't receive any points of exhaustion due to physical activity.
Languages
You can speak, read, and write Common and Cainin.
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