Homebrew Fallen Species Details

"From the Heavens I cast thee out! Liar, Destroyer, Disobedient, Cruel, and Proud! Among the mortals you shall crawl until redemption or damnation you find!"

Cast from the Realms Eternal for a crime. These celestial beings wander the mortal planes in search of either redemption or continue their path to ruin. They only have so many years to reach the goal of redemption before they are eternally banished into the deepest parts of the Infernal Planes to be tortured.

Taking the form of any humanoid creature in their prime age with the only defining trait being the large raven wings that appear to be almost rotting off. The closer they are to redemption, the healthier their wings become while also gaining a variety of colors over time. However, the further they are from it, the more rotted in appearance they become. Despite the wings appearance, they are fully functional. When flying you take up a Large space.

Fallen Traits

You have the following traits

Devil's Sight

You can see in normal darkness as if in daylight at a range of 120 feet and magical darkness up to 60 feet in shades of grey.

Flight

With your mutilated wings you can fly a distance equal to your walking speed. When Taking Off subtract 5 feet from initial flight distance, likewise when landing.

Universal Understanding

In addition to Common and Celestial, choose two more languages to speak. You can however understand all sentient language. If you try to speak a language you do not know you will be cursed with muteness for 24 hours.

Supernatural Durability

+2 to Dexterity and Strength, +1 to Constitution. Your base movement speed is 40.

Heavenly Host

Proficiency in Martial and Simple Weapons. Proficiency in Shields. 

The Last of My Light

If Neutral or Good Alignment grant three allies within 10 feet of you a 1d4 of inspiration.

If Evil Alignment curse three creatures within 10 feet of you with a minus 1d4 to attack and saving rolls.

You may use this equal to the number of your proficiency bonus.

Fallen Nature

Due to your otherworldly nature, you are vulnerable to rituals and ceremonies involving exorcism and sealing of spirits. While you cannot be banished from the mortal plane you must succeed in a Wisdom Saving throw or be knocked unconscious if you are being targeted. If you are not being targeted but within 60 feet of the ritual/ceremony and fail a Wisdom Saving throw; you are stunned for one turn and roll at disadvantage for the rest of the encounter.

You also are uncomfortable in Sacred and Holy sites/buildings of the deity you spurned.

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