Homebrew Amphin (frogfolk) Species Details

 Amphins are froglike humanoids. They typically stand about 3-4 feet tall, and tend to have a strong sense of curiosity. They can be rather territorial and are cautious of other creatures.

Adaptive Amphibians. Amphin villages can be found in treetops, nestled within swaps, underwater, as well as many other environments. An amphin hatchery is typically maintained in well-guarded, well-hidden ground-level pools. Like other amphibians, Amphins hatch as tadpoles, and will grow arms and legs after about 6 months. It takes another 4 years for an amphin juvenile to reach maturity.

Age Over Strength. Amphin society is an age-based heirarchy system. The older an amphin is, the wiser they tend to be. Village elders are revered, and their word is law.

Toxic Diet. Many amphins will partake in the consumption of mushrooms, which allow them to secrete a substance that is harmless to them but poisonous to other creatures. An amphin can also use this toxin to poison its weapons. 

Slippery and Sticky. Amphins naturally secrete a slime that allows them to keep their skin hydrated for days. This also makes them difficult to pin down. They also possess sticky pads on their fingers and toes that allow them to adhere to most surfaces. 

 

Amphin (frogfolk) Traits

Your Amphin character has an assortment of inborn abilities, part and parcel of their amphibious nature.

Slippery

Your slimy skin grants you advantage against being grappled.

Natural Climber

Being a frog from an arboreal environment, the pads on your hands and feet allow you to adhere to most surfaces.

Ability Score Increase

Your Dexterity score increases by 2 and your Constitution score increases by 1.

Age

Grungs mature to adulthood after 4 years, and have been known to live up to 60 years.

Alignment

Most amphins are lawful, having been raised in age-based heirarchy system. They tend toward good alignments as they have strong familial bonds and are encouraged from a young age to care for the weak.

Size

Grungs stand between 2 ½ and 3 ½ feet tall and average about 30 pounds. Your size is Small.

Arboreal Alertness

You have proficiency in the Perception skill.

Speed

Your base walking speed is 25 feet, and you have a climbing speed of 25 feet.

Amphibious

You can breathe air and water.

Poison Immunity

You’re immune to poison damage and the poisoned condition.

Standing Leap

Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.

Water Dependency

If you fail to immerse yourself in water for at least 1 hour every 3 days, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.

Languages

You can speak, read, and write Amphin and Common.

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