Homebrew Awakened Cat Species Details

Awakened cats are regular cats who have been granted intelligence by the awaken spell or other magical effects.

Some awakened cats are not visually any different from mundane cats, while others have taken on unique features or appearances. Some awakened cats choose to wear clothing and accessories, while others prefer a more natural look. No matter their outwardly appearance, though, the world was not made for creatures with paws in place of hands, and not everyone is accepting of those people who didn't always have the capacity for intelligent thought.

Awakened Cat Traits

As an awakened cat, you have the following racial traits.

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

You can speak, read, and write Common and one extra language of your choice.

Creature Type

You are a Beast.

Size

Your size is Tiny.

Speed

Your base walking speed is 40 feet.

Darkvision

You have keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Feline Agility

Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you take a short or long rest.

Tooth and Claw

Your fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with a bite, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Because of your claws, you have a climbing speed of 30 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Safe Landing

You do not land prone when you take fall damage. Additionally, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your level.

Nimble Paws

You can move through the space of any creature that is of a size larger than yours.

Born Hunter

You have proficiency in Perception and Stealth. Additionally, you have advantage on Wisdom (Perception) checks that rely on smell.

Previous Versions

Name Date Modified Views Adds Version Actions
1/23/2022 5:40:55 AM
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2/13/2023 7:44:01 AM
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