Homebrew Trollblood Species Details

The first Trollblood was created as a result of dark experiments. Long ago a king of a forgotten land desired world domination. needing  a stronger army, he summoned his mage, asking him to fuse his soldiers with a troll ´s blood. Volunteers were tied to tables, and the blood was fused. the volunteers became savage and aggressive, and had to be killed. the king started taking more and more soldiers and lessening the dosage until there were only a few left. these few retained their mind, but their skin turned green and had regenerative capabilities, the perfect soldier. however, because he had almost no soldiers left. his civilisation soon fell, and the trollbloods escaped into the wilderness. never seen again for over 300 years

Trollblood are tall humanoids with dark green skin. they have small claws protruding from the tips of their fingers. they are relatively lanky. despite their terrifying appearance Troblood have similar mentality to Humans.

Trollblood Traits

As a trollblood you gain the following benefits:

Ability score increase

Your constitution score increases by 2 and your strength score increases by 1 

Age

Troblood mature at age 7, and typically live around 40 years 

Size

Half-orcs are somewhat larger than humans, and they range from 6 to 7 feet tall. Your size is Medium.

Speed

Your base walking speed is 30ft 

Darkvison

Thanks to your monstrous blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Keen smell

your sense of smell is incredibly sharp, you have advantage on perception checks based on smell 

Regeneration

As a bonus action on your turn you can generate a protective layer of skin over your wounds. for the next minute you gain temporary HP at the start of each of your turns. The ammount of temporary HP you gain is equal to your level. 

Once you use this feature you can't again until you finish a short or long rest   

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2023 9:26:16 PM
9
1
5e
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes