Homebrew Methanosian Species Details

Hailing from deep within wooded and wet terrain, it is thought that certain species of carnivorous swamp plants were once bestowed with life by a powerful druid long ago, while others say that certain plants simply grew tired of leading stagnant lives, while others still say that a dark ritual in an attempt to create more powerful wood woads had created them accidently, but regardless of origin, Methanosians are a hardy folk that thrives in forested, swampy, wet, and even volcanic regions.

Methanosians are a humanoid plant-like race with a green and black colored woody body with root-like feet that usually stand taller than the average human. Their shoulders and head have flower petals, many of which frame the face that can range from a myriad of exotic colorations, with reds, yellows, and oranges being the most common. Methanosians can have four or five fingers on each hand, varying from individual to individual. 

Most Methanosians gain their personality based on the environment they live in, as forest Methanosians are cool-headed and bold, marsh Methanosians can be acrid and toxic or inversely calm and relaxed, while volcanic Methanosians are hot-blooded and passionate. Strangely, almost all Methanosians share a peculiar taste for meat and thus are interested in learning recipes for various types of meat. 

Before they hit maturity, they have black faces, and their petals and facial structures differ. But at the age of roughly 16 years, they slowly blossom into their mature form, where the black of the face wilts away before turning the same colors as their petals. It is entirely possible, based on their plant-like nature, that Methanosians can live longer than even the elves; however, the oldest known Methanosian lived to be 150 years old. Methanosians are unique in that they can reproduce via pollination like other plants, and every ten or so years are capable of producing anywhere from 1 to 100 special seeds that can grow into a Methanosian 'sapling' or child over the course of about a year or so. Due to this unique method of reproduction, many Methanosians do not follow traditional familial structures and instead raise young members of their kind collectively, as it takes more than one tree to make a forest. 

Methanosian Traits

Though the Methanosians are a unique and unexpectedly powerful race, there are certain traits that all individuals share.

Ability Score Increase

Due to the many walks of life Methanosians hail from, they have no one set increase to their ability scores. You have three ability points, and you may increase any ability score you choose by up to two points. 

Age

Methanosians mature a little faster than humans, reaching maturity around age 16. They age much like plants, and can theoretically live longer than elves, but the oldest most Methanosians can reach is 150 years. 

Size

Due to the wide array of Methanosians that exist, the range of forms is widely varied, though most Methanosians are taller than the average human. Your size is either small or medium. 

Speed

Your base walking speed is 30 feet. 

Take Root

Due to your plant-like nature, your feet are more akin to roots, and you can utilize them as such. As an action while standing on the ground, you may plant your roots into the ground. Until you choose to unroot on a subsequent turn, you gain a +5 bonus on checks and saves that would move you against your will, and you gain advantage on Strength checks and saving throws. While rooted, you are considered grappled, your speed is 0 and can't increase, and you have disadvantage on Dexterity saving throws. You may unroot yourself as a bonus action on a turn after you have rooted. 

Additionally, as long as you are rooted for the entire duration of a long rest, and the ground has ample supply, you do not require food or drink. While rooted and sleeping, you are indistinguishable from a young flowering tree, and creatures may attempt to make a Wisdom (Insight) check against your passive Charisma (Deception) or Dexterity (Stealth) check to determine if you are sentient or not. 

Speak with plants

Through slight sounds and gestures, you can communicate simple ideas and emotions to plants. 

Languages

You can speak, read, and write Common and Sylvan.

Volatile Regrowth

As long as you have at least 1 hit point, you regain one hit-die worth of hit points every 10 minutes, if you have multiple hit-die you may choose which one you use. If you lose a body part you can regrow the missing part to full functionality after 1d6+1 days if you have at least 1 hit point the whole time.