Homebrew Doggo Species Details

Mans best friend? Absolutely!  Doggos live all throughout this world and the next from purbreeds to mutts the good pooches are loyal to whoever they bond with as their "ONE". Some have found or were born knowing who their "one" is; while others still search for the connection that they have been craving their whole live. While there are over hundreds of dog breeds in the world currently there are old tails about how the doggos began. As the hooman race were presented with extinction an ancient power infused with the "BEST BOY". This doggo was true of heart and self were presented with great power. It is prophesied that this power will come back and present itself once more but only to doggos who are true of heart and self could possesses and wield such great power. A doggo such as this has a very special WAG.

 

Age

Doggos live slightly longer lifespans than normal dogs, due to the magic flowing through them. A doggo reaches adulthood at around 1 year old, and can live to 30 years.

Alignment

Doggos are, like normal dogs, extremely loyal. They tend towards lawful neutral, but their alignment is mostly determined by their master's upbringing.

Size

Your size is Small or Medium.

Speed

Doggos are swifter than most bipedal races. Your walking speed is 35ft.

Languages

You can "speak" BARK, and somewhat comprehend common. Common is the language your "ONE" knew. Reading is not a common skill for doggos.

 

Doggo Traits

Doggo heritage manifests in a variety of tail wags you share with other doggos.

Ability Score Increase

Your Constitution increases by 2.

Chomp

Your teeth can be used as natural melee weapons, dealing 1d6 piercing damage plus your Strength modifier.

Heightened Senses

You have exceptional senses of hearing and smell. You gain advantage on any Perception checks that rely on hearing or smell.

Paws

You do not have opposable thumbs, therefore you can’t hold objects or use objects that would require the use of hands. Furthermore, you make Dexterity (Sleight of Hand) checks at disadvantage. At your GM’s discretion, you can hold items in your mouth, but doing such would make it difficult for you to communicate. 

  • You are unable to wield two-handed weapons in your mouth.

When you are wielding a weapon in this way (in your mouth), its damage die size is stepped down by 1 (1d12 becomes 1d10, 1d10 becomes 1d8, etc.)(also, if the weapon's damage is 2d6, then it is stepped down to 1d12) If you are wielding a weapon or using a tool you are not proficient with, your attacks and checks with it are made with disadvantage. As part of an attack, if you wish to attack without stepping down your weapon's damage dice size, you may do so, but attack rolls made against you have advantage until the start of your next turn. 

Canine Pounce

You can burst forth with a sudden rush of strength. When you Grapple an opponent, they must make an additional Strength(Athletics) check, or be knocked Prone. The DC for this check is equal to 10+your Strength modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.

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