Homebrew Mind flayer Species Details
Typically, mind flayer are sadistic aberrations, widely feared by most sentient creatures for their psionic abilities. from their lairs in the underdark, mind flayers seek to expand their dominion over all other creatures by controlling the minds of "lesser" humanoids, using them as slaves.
A gruesome mockery of the humanoid form, A mind flayer's flesh, is soft, supple, moist, and rubbery, resulting in an unmistakable texture easily distinguishable from any other creature by anyone familiar with it.
Mind flayers are linked to the elder brain, creating a hive-like mind. You have somehow broken away from the hive and the elder brain's influence
Mind flayer Traits
As a Mind flayer you gain the following benefitsAbility score increase
Your intelligence increases by 2 and your charisma increases by one
Age
Mind flayers are usually created by introducing a parasitic illithid tadpole into a humanoid host. Mind flayers can live around 125 years
Size
mind flayers are comparable in size to humans, although slightly thinner. your size is medium
Type
You are an aberration and a humanoid. Anything that would effect either creature type affects you
Darkvison
You have darkvison out to a range of 120ft
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Psionics
As a mind flayer you can use Psionics. at 3rd level you learn the detect thoughts, and levitate spell. and can cast them each once per long rest without using a spell slot. inteligence is your spellcasting ability for these spells. you may also additionally cast these spells using a spell slot if you have them.
Mind Blast
You can use an action to blast psionic energy in a 15t cone. Each creature in the cone must succeed on a intelligence saving throw with a DC equal to 8+you proficiency bonus if your INT modifier. on a fail a creature takes psychic damage equal to a number of d6's equal to your proficiency bonus. if a creature failed by 5 or more, they are incapacitated until the end of your next turn.
once you use this feature, you cant again until you finish a long rest
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Posted Feb 17, 2023I made something kind of like this but religious