Homebrew Cylclone Species Details
One of your parents was a Djinni, a master of the elemental plane of air. Your other parent was a Cloud Giant, a huge people who live in the clouds. What does this mean to you? You are a being who was born for the sky. You are the embodiment of freedom.
Playing a Cyclone: You are a creature with few inhibitions. You do what you want, and let your whims guide you. Like Cloud Giants, you are a natural gambler, and like the Djinni, you pursue your desires first and your needs second.
You tend to be a little bit vain. You take great pride in your appearance, and you love flattery.
Allignment: Cyclones are almost always Chaotic. Anything else is antithetical to their nature. They tend to be Good or Neutral.
Appearance: Cyclones typically stand between 7 and 9 feet tall. You always appear extremely physically fit, though whether that means you have large, bulky muscles or you are lean like a champion runner is up to you. Cyclones dress similarly to their parents, you both prefer light, breezy clothing made of very soft, expensive materials. They loved to be noticed, and their clothes tend to show off as much of their perfect body as they can get away with. They also love to display their wealth through jewelry. Their skin is a shade of blue, ranging from so pale it could be mistaken for white to the deep blue of an early twilight sky. Their hair is also usually blue as well as their eyes, but this isn't always the case.
Cylclone Traits
You are one with the wind. Wild, free, and beautiful.Ability Score Increase
You have a great presence and know how to get what you want. You are also very hardy, despite your fair appearance.
+2 Charisma, +1 Constitution
Giant's Aim
As the descendant of a Giant, it could not be said you miss very often when throwing things. If you throw a weapon with the thrown property, you are considered proficient even if you are not proficient with that weapon. Additionally, improvised thrown weapons for you deal 1d6 + either your Strength or Dexterity modifier.
Windborne
Wind, magical or mundane, bends around you, obeying your will. You are immune to damage and effects that would move you against your will from these sources.
You are resistance to lightning damage.
You can create a miniature Whirlwind once per short or long rest as an action anywhere you can see within 90 ft of you.
Innate Spellcasting
You know the Light and Gust Cantrips. When you reach level 3, you learn Fog Cloud and can cast it once per long rest without expending a spell slot. Charisma is your spellcasting modifier for these spells.
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