Homebrew Newtfolk Species Details

Newtfolk are amphibious salamander-like creatures. They have smooth scaless skin that can come in a wide variety of colors depending where theyre from, the most common colours being black and various shades of brown and even yellows and reds. They often have patterns to help them camouflage. They aren't as well built as Lizardfolk and tend to be weaker in strength, but they make up for this with increased speed and agility. Newtfolk have prehensile tails that grow to four or five feet in length, and can be used to both swim, and grasp things. Newtfolk, similar to Lizardfolk have to keep their skin relatively moist to avoid desiccation. 

Newtfolk Traits

Poison skin, Darkvision, Amphibious, Slipster, Natural Camouflage, Limb regeneration

Age

They mature at around 5 years old and on average live to 70 years old.

Alignment

Newtfolk can be any alignment.

Size

Newtfolk are between 5 and 6 feet tall and weigh between 150 and 200 pounds

Speed

Your base walking speed is 35 ft and your swimming speed is 40 ft.

Poison Skin

If a creature bites you they have to make a con save, dc 16. If they fail the save they take 1d4+2 poison damage. if they succeed they take half. Every long rest you you can smother 3 arrows or a sword for 3 toxic hits. This adds 1d6 poison damage.

Amphibious

You can breath both air and water.

Languages

You can speak, read and write Common, Draconic and one other language of your choice of the following: Elvish, Dwarvish, Primordial and Celestial.

Camouflage

You can attempt to hide even when you are touching water. This can be any form of water even rain and puddles.

Semi-aquatic

Since you're semi-aquatic you are prone to drying out. You need to either sleep in water or fully submerge yourself every 3 days. Once youve fully submerged yourself in water you can last five days without taking damage, but after those five days you get an exhaustion point everyday. If you take a full longrest in water you take an exhaustion point everytime a week has passed. When you fully submerge yourself or do a long rest in water again the exhaustion points reset.

Slipster

Your skin is covered in slippery slime, this makes you hard to grapple. Checks to grapple you are at disadvantage.

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