Homebrew Goomba Species Details
Goombas are a degenerate offshoot of mushroomfolk. Legend has it that their lack of loyalty to the Mushroom Kingdom caused them to become as they are today. Goombas tend to live underground or in the wilderness, surviving off of their wits and anyone stupid enough to travel alone. Goombas in cities tend to be opportunistic and hard-working, if a bit greedy. Goombas who travel usually do so to get from one town to the next before the fallout of their latest exploits catches up with them.
Compared to mushroomfolk, goombas have more of their body on their cap, a large toothy maw, dark wrinkled skin, and a natural musty odor.
Goomba Traits
Your goomba has the following traits as a part of their nature.Ability Score Increase
Your Strength score increases by 2 and your Wisdom score increases by 1.
Age
Mushroomfolk mature at around the same rate as humans, but they're considered adults at the age of 20 On average they live 100 years.
Alignment
Goombas tend toward Lawful alignments, generally preferring to follow orders whenever possible.
Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shroom Lore
Whenever you make an Intelligence (Nature) check or Wisdom (Survival) check related to the identity or properties of mushrooms, you are considered proficient in the Nature or Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Shroomy Resistance
You have advantage on saving throws against poison. You also have a +1 bonus to all saving throws.
Size
Goombas stand 3.5 and 5 feet tall and average about 114 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
Languages
You can speak, read, and write Common and Shroomish.
Unhanded Combat
You have no hands, but that doesn't mean you're unarmed. You learn the mage hand cantrip with a maximum range of 5 feet. You may use it to summon 2 invisible hands that can both wield a weapon or shield, but only within 5 feet of you. You cannot gain extra attacks beyond your normal one unarmed attack this way.
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