Homebrew Cambion Species Details
History
A cambion, unlike a tiefling, is born directly from a human and a fiend or, more rarely, the offspring of an incubus and a succubus. The result of this union appears to be stillborn, not showing a sign of life through pulse or breath, though responsive to touch and, as legend tells, as heavy as a horse. This continues until the age of seven when they start to resemble their human parent more closely, although their often red skin, leathery wings and sinewy tails betray their otherworldly heritage.
Society
Cambions can often be found in positions of leadership throughout the realms but rarely with their own kin by their side. Their powerful bodies and endless ambition lead many of them to seek out power, particularly in the domination of weaker creatures of which there are many by comparison. Though rare and far between they can most frequently be found in places of fiendish worship or in areas having suffered a fiendish incursion where they have often been abandoned to fend for themselves in a world that doesn't want them. Yet, by their nature, they rise from roughest quarters of those places, where they often grow up to be commanders, lords, or rulers in some way shape or form.
Cambion Traits
Cambionic abilitiesFiendish Charm
You can cast the charm person spell once at will with this trait, you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Fierce Presence
When another creature hits you with an attack, you can use your reaction to add your Charisma modifier to your Armor Class for that attack, potentially causing the attack to miss you. After you use this trait, you can't use it again until you complete a short or long rest.
Otherworldly Resistance.
Though you may have been born and bound to the Material Plane you possess a natural resistance to the forces that permeate it. You are resistant to either cold, fire, lightning or poison damage. Once you choose this resistance you cannot choose another.
Cambion Magic
You learn the magic of those formed from evil. You can cast the command, detect magic, and alter self spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these spells in this way when you finish a long rest. Charisma is your spellcasting ability for all these spells.
Fiendish Flight
Tapping into our fiendish heritage you've manifest leather wings.You gain a flying speed of 30 feet
Ability score increase
With the charm of the forked tongued fiend you gain 2+ charisma and 1+ dexterity
Darkvision
You can see in dim light within 60 feet of you. You can see as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
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