Homebrew Cosmic Aasimar Species Details
As an aasimar with cosmic ancestry, you may trace your lineage to a celestial that serves a deity who rules over fate or heavenly bodies. Descendants of these beings are often noted for their gracefully ethereal beauty and ability to quickly win over new friends in their travels. They tend to be renowned for recounting strange and astounding stories, garnered from their predecessors' eons among the stars.
Cosmic Aasimar Traits
Your cosmic aasimar has the following traits:Ability Score Increase
Your charisma score increases by 2.
Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Healing Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Ability Score Increase
Your intelligence score increases by 1.
Scintillating Stardust
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, giving your eyes a kaleidoscopic glint and emitting a shroud of shining stardust in the area around you.
Your transformation lasts for 1 minute or until you end it as a bonus action. The instant you transform, creatures of your choice within 20 feet of you that can see you must each succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become charmed by you until the end of your next turn. While charmed by this trait the creature has a speed of 0. The effect ends for an affected creature if it takes any damage. If a creature starts its turn in the area, it it subjected to the save and charm effect again. The area moves with you for the duration.
Once you use this trait, you can't use it again until you finish a long rest.
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