Homebrew Eldritch Synthetic Species Details

Eldritch Synthetics are a race of beings in the world of Dungeons and Dragons. They were created by an Eldritch Deity, and their bodies are made up of metal and flesh, twisted and warped into a strange and otherworldly amalgamation. They have no eyes, nose, or mouth, and instead have rune-like markings etched into their metallic skin that pulsate with an otherworldly energy. They possess a consciousness and a will of their own, capable of thought, feeling, and speech. Their voices are deep and resonant, and their words are often cryptic and filled with arcane power. Eldritch Synthetics are immune to many forms of magic, and are incredibly resilient to physical damage, making them formidable opponents. They are known for their ability to manipulate the very fabric of reality, warping space and time to their will. Despite their fearsome reputation, some Eldritch Synthetics are capable of forming bonds with mortals, while others are driven by a cold and calculating logic.

Eldritch Synthetic Traits

the Eldritch Synthetics stand out as one of the most enigmatic and mysterious of all. These creatures were not born from the natural world, but rather were created by an Eldritch Deity, a powerful entity that defies comprehension and exists beyond the boundaries of mortal understanding. The Eldritch Synthetics are beings of metal and flesh, fused together in a strange and otherworldly amalgamation. Their bodies are twisted and warped, their limbs elongated and angular. They have no eyes, no nose, no mouth, but instead have strange, rune-like markings etched into their metallic skin, which pulse with an otherworldly energy. Though they are not born of the natural world, the Eldritch Synthetics possess a consciousness and a will of their own. They are not mindless automatons, but instead are capable of thought, feeling, and even speech. Their voices are deep and resonant, and their words are often cryptic and filled with arcane power. Some believe that the Eldritch Synthetics were created as servants of the

Long-limbed

When you make a melee attack on your turn, your reach for it is 5 feet greater than normal..

Ability Score Increase

Your Constitution or Dexterity score increases by 2 and your Intelligence score increases by 1.

Size

Eldritch Synthetics are Large or Medium sized creatures.

Disturbing Presence

You gain proficiency in the Intimidation skill.

Metallic Body

Your body is infused with metal, giving you immunity to poison damage and the Poisoned condition. Additionally, you have resistance to non-magical bludgeoning, piercing, and slashing damage.

Terrorizing Bite

As a result of their long, sharp teeth, Eldritch Synthetics can use their bite as a weapon. When using this trait, the Eldritch Synthetic can make a melee attack with their bite, dealing 1d6 piercing damage. Additionally, if the target of the attack fails a Wisdom saving throw (DC = 10 + Constitution modifier + prof bonus), they are frightened for one minute, and they can repeat the saving throw at the end of each of their turns to end the effect. This trait can be used once per short or long rest.

Languages

You can speak, read, and write Common and one other language of your choice.

Eldritch Claws

Eldritch Synthetics have razor-sharp claws that extend from their elongated and highly dexterous limbs. These claws can be used as a natural weapon, dealing Strength Modifier + Dexterity Modifier slashing damage on a hit. The range of the attack is 5 feet due to the Eldritch Synthetic's Long-limbed trait. The Eldritch Claws are considered finesse weapons, allowing Eldritch Synthetics to use their Dexterity modifier instead of Strength when making attack rolls.

Blindsight

Eldritch Synthetics can perceive their surroundings within a radius of 30 feet, even if they are in darkness or obscured by any other means, using their heightened senses. They have a disadvantage on Wisdom (Perception) checks that rely on sight, but have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

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