Homebrew Half-Viltrumite Species Details
Hundreds of thousands of years ago, before they set off to conquer the stars, Viltrum was rocked by a horrific civil war. Those Viltrumites that valued strength and believed in their natural superiority decided to expunge the weak from the planet, and set upon those who opposed them or were deemed unfit in a global bloodbath called The Purging. Years later, the planet lay in ruins and half the population had died, but at last the weak had been eliminated. From that point on, Viltrumites adopted a brutal doctrine of eugenics meaning only the strong were allowed to survive on Viltrum. Viltrum was rebuilt by its superhuman population, who then set their sights on creating a galactic empire. The Viltrumites established the World Conquering Committee, an organization responsible for the expansion of the empire. The pattern was always the same: a planet targeted for assimilation would be offered a chance to willingly join the empire in patronage. Those that refused were destroyed by an array of flying superpersons.
After thousands of years of expansion, the Viltrumites reached their limit. Their supply lines were stretched to the limit and they no longer had the ability to dispatch an army to each planet they wanted to conquer. For a time they used proxy armies conscripted from planets that they had already conqured as invasion forces, but it was clear that the booming rate of growth that they had seen for a millennia had come to an end.
Half-Viltrumite Traits
Viltrumites are extremely durable, agile, and brutish; they are nigh unbeatable in one on one combat. And are even formidable when the odds are stacked against them.Age
As a Viltrumite, you slow your aging processes as time passes. You reach maturity at approximately the same rate as humans but live for approximately 1,000 years.
Alignment
Viltrumites are largely sent out as military units of a conquering empire. Typically, these scouts are lawful neutral, but many skew in favour of good and evil. Very few deviate from the philosophies of dominance and obedience.
Fast Healing
Thanks to your highly advanced smart cells, you heal at a supernatural rate. Even without resting, if you have at least 1 hit point, you heal 1 hit point per round. This property doesn't function if you were hit by fire damage this round.
Berserker's Rage
Viltrumites live for the heat of combat, and when enraged can unlock their true potential. When you are below half of your total hit points, you gain a bonus to your Strength score equal to your Proficiency Bonus. This bonus can raise it over typical natural limits.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Hastened Adaptation
You naturally adapt to hostile environments. You have resistance to the negative effects of extreme temperatures ranging from -60 to 140 degrees Fahrenheit.
Flight
Due to a complex balancing system located in their inner ears, Viltrumites have the ability to fly. You have a flying speed of 60ft, this fly speed allows you to hover.
Enhanced Lung Capacity
Viltrumites can hold their breath for 1 day without breathing.
Superhuman Durability
Gain a +1 to AC
Superhuman Stamina
You can remove points of exhaustion during short rests.
Superhuman Strength
Your unarmed strikes deal an additional 1d4 bludgeoning damage + your proficiency bonus. This die goes up to a 1d6 at 5th level, 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 16th level.
Vulnerability to Ear Balancing
You have disadvantage on saving throws for spells and attacks that deal thunder damage.
Previous Versions
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2/22/2023 5:19:50 PM
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2/22/2023 5:24:25 PM
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