Homebrew Fenrir Species Details
Fenrir or Wolfkin are a race of bipedal wolf-like humanoids. Found in virtually every clime where wolves are found, Fenrir usually live in packs, that very much resemble ancient clans and families of Highlanders and Viking raiders. Cunning is valued almost as much as strength, and the hunt has been the basis of Fenrir culture forever. With growing civilization, the Wolfkin have adapted accordingly, and now the hunt can represent seeking to be the most skilled blacksmith, or the most knowledgeable sage. Standing from 6+ feet to nearly 8 feet tall, and weighing well over 200 pounds, all Fenrir are hardy while some possess a greater agility and some more raw strength.
Fenrir Traits
Off through the new day's mist I run...Darkvision
Fenrir have excellent vision in dimly lit areas. Darkvision 60 ft.
Hardy
Living on the fringes for so many generation have made Fenrir tough. Constitution +2.
Strong and Fast
Fernir are generally exceptionally strong or possess uncanny agility. Bonus Strength OR Dexterity +1
Hungry Jaws
Fenrir have strong jaws and aren't adverse to using them in melee combat as a bonus action. Depending on the individual Wolfkin, this bite attack (1d6 damage) can be made to break bones (Strength mod) or quickly tear flesh (Dexterity modifier) with equal ferocity.
Predatory Instincts
Generations of living off the land and relying on the hunt to provide has given Wolfkin ingrained predatory awareness and an unrelenting physical endurance . All Fenrir gain proficiency in the Perception and Athletics skills.
Singleminded Focus
As apex predators Fenrir are very difficult to intimidate, and their ability to focus on an enemy or prey makes them highly resistant to being charmed. Advantage on saving throws vs. Charm and Fear effects.
Comments