Homebrew Botún: Sentient Magic Item (Q) Species Details

Botún Traits

Ability Score Increase

One Ability Score of your choice increases by 2.

Age

No Botún are known to have died or been destroyed in their history and it has been hypothesized that they are immortal. Only time will tell.

Alignment

Most Botún tend to be neutral, seeking only to find a partner to bond with or control. Regardless of alignment, Botún avoid being known, and will attempt to disguise themselves as "normal" magic weapons.

Size

Your size is Tiny. You are the size of a simple item or martial weapon, chosen at 1st level.

Speed

Your base walking speed is 0 feet. You are incapable of independent movement.

Convince or Control

While good and neutral Botún tend to work in tandem with their wielders, evil aligned Botún are more prone to simply dominating the wills of those who come into contact with them. When attempting to Convince a NPC or PC to wield you, you are considered proficient and have expertise in Charisma (Persuasion) ability checks. When attempting to Control a NPC or PC to wield you, they must succeed on a Wisdom Saving throw or be completely under your influence. The save DC is equal to 8 + your Charisma Modifier + your proficiency bonus.

While being wielded, you use the physical ability scores of your host (STR, DEX, CON), and your host takes on your mental ability scores (INT, WIS, CHA).

Indestructible by Known Means

You calculate your hit points according to your host. When your host dies or falls unconscious, you are considered incapacitated until you can find a new wielder. You are incapable of sight, speech, or other forms of communication unless another creature physically touches you or engages in telepathy with you.

Living Item

You are a bauble, trinket, tool, or weapon. You function as the item you were fashioned after during your creation. You may deal damage equal to a specified weapon type and/or retain all the traits associated with a normal item of the same design.

Languages

You can telepathically communicate with and through your wielder in all languages they know.

Botún: Sentient Magic Item (Q) Traits

Your Botun character has the following traits.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ability Score Increase

Ability Score Increase

One Ability Score of your choice increases by 2.

Age

Age

No Botún are known to have died or been destroyed in their history and it has been hypothesized that they are immortal. Only time will tell.

Alignment

Alignment

Most Botún tend to be neutral, seeking only to find a partner to bond with or control. Regardless of alignment, Botún avoid being known, and will attempt to disguise themselves as "normal" magic weapons.

Size

Your size is Tiny and are the exact dimensions of the item you are fashioned after.

Speed

Your base walking, swimming, flying, climbing, and other speeds are equal to your host when carried or worn. Your speed is 0ft when not worn or carried.

Convince or Control

Convince or Control

While good and neutral Botún tend to work in tandem with their wielders, evil aligned Botún are more prone to simply dominating the wills of those who come into contact with them. When attempting to Convince a NPC or PC to wield you, you are considered proficient and have expertise in Charisma (Persuasion) ability checks. When attempting to Control a NPC or PC to wield you, they must succeed on a Wisdom Saving throw or be completely under your influence. The save DC is equal to 8 + your Charisma Modifier + your proficiency bonus.

While being wielded, you use the physical ability scores of your host (STR, DEX, CON), and your host takes on your mental ability scores (INT, WIS, CHA).

Arcane Design

You gain proficiency with two skills of your choice

Languages

You can speak, read, and write Common and two other languages your host would know.