Homebrew Beastfolk Species Details

All beastfolk have two of the following traits.

Adept Climber. Gain proficiency in Athletics or Acrobatics. You have a climb speed of 30.

Burrowing. While you have two free hands you have a burrow speed of 25.

Echolocation. As a bonus action you can emit a shriek inaudible to most humanoids. Until the end of your next turn you have blindsight up to 30 feet away.

High Flyer. You have a fly speed of 30 feet. You cannot fly when you are carrying more than half of your encumbrance rating in weight. While flying you make attack rolls and ability checks at disadvantage, cannot maintain concentration on spells, and cannot cast spells.

Jumper. Gain proficiency in Athletics or Acrobatics. Your jump distance is doubled.

Keen Senses. Gain proficiency in the Perception skill and choose one sense. You gain advantage on Perception rolls that utilize that sense.

Kin to Beasts. Gain proficiency in Animal Handling and add your proficiency bonus twice.

Longstrider. Your basic walking speed is 40.

Natural Armor. When you are struck by an attack you can spend your reaction to interpose your chitinous exoskeleton or other defensive feature between you and your attacker, giving you +2 AC against the attack.

Natural Talent. Gain proficiency in a skill of your choice related to the animal you appear as.

Natural Weapon. You have a natural weapon that you are proficient in. This could be a bite, claw, quill, club tail, or other bestial feature. You can choose to add strength or dexterity to the attack roll and deal 1d4 + strength or dexterity modifier damage. The damage type should be selected when you take this trait; bludgeoning, piercing, or slashing.

Nocturnal. Gain darkvision up to 60 feet.

Scalekin. You have a swim speed of 30 feet and can breathe underwater.

Small but Mighty. Increase any ability score by 1 and gain another Breed trait. Your size is small.

Beastfolk Traits

Animal humannoid

Keen Senses

 Gain proficiency in the Perception skill and choose one sense. You gain advantage on Perception rolls that utilize that sense.

Kin to Beasts

 Gain proficiency in Animal Handling and add your proficiency bonus twice

Natural Weapon

You have a natural weapon that you are proficient in. This could be a bite, claw, quill, club tail, or other bestial feature. You can choose to add strength or dexterity to the attack roll and deal 1d4 + strength or dexterity modifier damage. The damage type should be selected when you take this trait; bludgeoning, piercing, or slashing.

Nocturnal

Nocturnal. Gain darkvision up to 60 feet.

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