Homebrew Minotaur (Plains) Species Details

Here is a revised set of traits for minotaur player characters. These traits are suitable for minotaurs on Krynn and in other D&D worlds where these people have avoided the demonic influence of Baphomet.

Minotaur (Plains) Traits

The following traits are shared by player characters who are minotaurs.

Labyrinthine Recall

Recall any path I have traveled.

Siege Monster

Double damage to objects and structures

Steady Feet.

Advantage on checks against being pushed or knocked prone

Powerful Build

You count as large size for encumbrance, armor, weapons and the weight you can push, drag, or lift

Darkvision

Darkvision 60'

Axe Wielder

Proficiency with all Axes

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Alignment

Most minotaurs lean toward lawful alignments.

Size

Minotaurs average over 6 feet in height, and they have strong, stocky builds. Your size is Medium.

Speed

Your base walking speed is 40feet.

Horns (Gore)

Your horns are natural melee weapons, with which you’re proficient. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.

Charge

Charge: move 10+ feet straight toward and hit a target with a gore attack on the same turn, target takes an extra 1d8 piercing. If the target is a creature, it must succeed a DC 13 Str. saving throw or be pushed 1d10 ft. and knocked prone

Languages

You can speak, read, and write Common and Abysmal.

Previous Versions

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3/26/2019 6:43:08 PM
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