Homebrew Foreclaimer Species Details
They are on average 6'8" tall with quite slim bodies. When Powered. Their skin is mostly Grey, with glowing lines across their skin reminiscent of circuitry. A 3" long power crystal of various colors sits above where their navel would be. These crystals are the source of their enhanced power and glowing lines. It can be freely removed from its socket.
Unpowered. When a Foreclaimer's power crystal is removed from its socket, they begin to grow weak and the purple lines disappear. If left unpowered for more than a year, they will slowly begin to degrade over the course of 100 years, eventually reducing their lifespan by half. A Foreclaimer who has been unpowered for more than a year can also begin to gain negative effects such as memory loss, developing strange obsessions or habits, and at worst growing feeble.
Foreclaimer Traits
Ability Score Increase. Your Wisdom score increases by 2. Age. Foreclaimers reach adulthood at 110 years and can live up to 900 years old when powered. Alignment. Foreclaimers do not possess empathy and tend towards neutral, however, they possess a strong lawful bias. Size. Foreclaimers are typically between 6'2" to 6'8" tall with a muscular, but slim physique. Your size is Medium. Speed. Your base walking speed is 30 feet. Solar Powered. While your gem is in your body, you are considered powered. While powered, you do not need to sleep nor can you be put to sleep from magical effects. Observant. You are proficient in either Perception or Investigation. Powered. The gem that powers your body can be removed with an item interaction. When removed, you are unpowered and you lose all racial bonuses, augmentations, and any innate ability to cast spells. After a day of being unpowered, the lines on their bodies will disappear. They will slowly begin to degrade over 100 years, eventually reducing their lifespan by hAbility Score Increase
Your Dexterity score increases by 2.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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