Homebrew Space Clowns Species Details
You were a regular person but one day you got adducted to thrill joy and soon after became a space clown.
space clowns are silly and can pull random and useless items out of thin air. like a rubber chicken a whoopee cushions so on and so forth. They are normally chaotic neutral and cannibals and love to tell jokes.
Space Clowns Traits
As a space clown, you have the following racial traits. Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, pr increase three different ability scores by 1. Creature Type. you are a Humanoid and also a Fiend. Size. you are Medium or Small. you choose the size when you select this race. Speed. your walking speed is 30 feet Before you clown. When you choose this race, you determine its old appearance before bring transformed inti a space clown. Take its chosen size into consideration for this. Clown Magic. You know the mage hand cantrip. Once you reach 3rd level, you can cast mirror image with this trait: you regain the ability to cast this spell using any spell slot you have of the appropriate level. Charisma is you spellcasting ability for these spells. Clown Perks. As a clown, you have proficiency in two of following skills of your choice: Acrobatics, Performance and Slide of hand. you always have disadvantage on Dexterity (Stealth) checks because of your squeakyClown power
As a space clown, you have the following racial traits.
Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, pr increase three different ability scores by 1.
Creature Type. you are a Humanoid and also a Fiend.
Size. you are Medium or Small. you choose the size when you select this race.
Speed. your walking speed is 30 feet
Before you clown. When you choose this race, you determine its old appearance before bring transformed inti a space clown. Take its chosen size into consideration for this.
Clown Magic. You know the mage hand cantrip. Once you reach 3rd level, you can cast mirror image with this trait: you regain the ability to cast this spell using any spell slot you have of the appropriate level. Charisma is you spellcasting ability for these spells.
Clown Perks. As a clown, you have proficiency in two of following skills of your choice: Acrobatics, Performance and Slide of hand. you always have disadvantage on Dexterity (Stealth) checks because of your squeaky clown shoes unless you are under the effects of Phantasmal Dorm.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in darkness only as shads of gray or pink if Dm seas so
Phantasmal Form. As a bonus action you can create an illusion that makes you look like some other creature of your size or smaller or an object small enough to fit in your space that lasts for up to one minute. Maintaining this effect requires illusion fails to hold up to physical inspection. You can use this trait a number of times equal to your proficiency bonus and you regain all expended uses when you finish a long rest.
Ray Gun. You always have a colorful panted ray gun that works only with you and is harmless in the hand of anyone else. You can treat is as a simple ranged weapon (range 40/120) you are proficient with. If you attack with this weapon is does 2d6 psychic damage (doesn't add stat modifiers) if hits and always reloads itself immediately. When you hit a creature, roll a 1d100 if you roll a 100 the target creature perceives everything it sees or hears as hilariously funny and is incapacitated until the end of its nest turn.at level 3 the 1d100 and 1 will now instead of a 100 or 91 92 93 94 95 96 97 98 99 and will get another +4 at 8th level.
Spider Climb. You have a climbing speed equal to your walking speed. in addition at 3rd level, you can move up, down, and across vertical surfaces and upside down along sailings, while leaving your hand free.
Languages. you can speak, read, and write Common and Abyssal.
Comments